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iOS 17.2 breaking AppIntents and shortcuts
I have an app that relies heavily on AppIntents and Shortcuts and it seems like the latest iOS update broke those but I can't quite figure out what's the issue. The is that no matter what parameter I pick, when running the shortcut it always uses the defaultResult() Here's an example AppEntity: struct IntentBrokerAppEntity: AppEntity { static var typeDisplayRepresentation = TypeDisplayRepresentation(name: "Intent Broker") @Property(title: "Name") var name: String? @Property(title: "Ip") var ip: String? @Property(title: "Port") var port: String? @Property(title: "Username") var username: String? @Property(title: "Password") var password: String? @Property(title: "Tls") var tls: Bool? struct IntentBrokerAppEntityQuery: EntityQuery { func entities(for identifiers: [IntentBrokerAppEntity.ID]) async throws -> [IntentBrokerAppEntity] { return try await suggestedEntities().filter { identifiers.contains($0.id) } } func suggestedEntities() async throws -> [IntentBrokerAppEntity] { let context = PersistenceController.shared.viewContext let brokerService = BrokerService(context: context) return brokerService.getFavorites().map { IntentBrokerAppEntity(broker: $0) } } func defaultResult() async -> IntentBrokerAppEntity? { try? await suggestedEntities().first } } static var defaultQuery = IntentBrokerAppEntityQuery() var id: String // if your identifier is not a String, conform the entity to EntityIdentifierConvertible. var displayString: String var displayRepresentation: DisplayRepresentation { DisplayRepresentation(title: "\(displayString)") } ... This used to work perfectly fine before 17.2, but now instead of choosing the entity the user picked it always falls back to defaultEntity(). In the console I get this warning Failed to build EntityIdentifier. IntentBrokerAppEntity is not a registered AppEntity identifier But I'm not sure if that's related. Does anyone have any ideas on what's going on here? Input much appreciated!
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1.1k
Dec ’23
Interactive widgets in Standby without unlocking phone
I'm currently implementing interactive widgets for my app. The widget calls an intent that is also used by Shortcuts and this interaction seems to work with no issues. Now I'm looking to get that running in Standby and on the lockscreen with the phone locked. I figured static var authenticationPolicy: IntentAuthenticationPolicy = .alwaysAllowed would do the trick, but the phone still asks to be unlocked before running the intent. Is there any way to get this working? I've seen some examples for widgets that can be run with the phone locked, but they all seem to be audio intents that play some audio. Example of the intent code:
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497
Sep ’23