Click on a component (eg video) in the AR scene, jump to the details page, and when you return to the AR scene, the AR session is interrupted. The intention was to keep the AR conversation going, but it didn't work out. Please help the AR team to answer, thank you!
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The AR program tracks pictures normally, but the AR camera drops from time to time, causing the program to crash. The device CPU is A9, and the software version is iOS 15.7. How to solve this problem, please help the AR team to answer, thank you!
Regarding the use of ARImageTrackingConfiguration to track images, there are two doubts, please ask the AR team for help:
During the AR rendering process, the rendering effect jitters from time to time, causing errors in the AR session (for example: sensorFailed), and finally causing the App to die. How to solve it completely?
From the code level, how to keep the AR session and rendering stable?
Finally, thank you AR team!
The video rendered after ARImageTrackingConfiguration tracks the image jitters from time to time (writesToDepthBuffer and readsFromDepthBuffer have been set to false), how to avoid this problem?
The console outputs the following log: [Session] ARSession <0x141d22600>: ARSessionDelegate is retaining 15 ARFrames. This can lead to future camera frames being dropped. I have not used ARSessionDelegate, why is this happening?
Please also ask the AR team to answer, thank you!
When using ARImageTrackingConfiguration or ARWorldTrackingConfiguration to track/detect an image, after resetting the tracking/detection, the image object will be repeatedly created (not a global object, but created after tracking/detection), why?
In default rendering mode,how can the image of the lock screen widget keep its original color (eg: color)? How does the rendering mode affect the display of the original color of the image? The official website example is not clear enough, can the official give some clear examples.
Xcode 14 beta 3 on M1 iMac, lock screen widget loads web images not showing.The same image loading method works in Xcode 13.2.1 widgets. How is this going?
Under the iOS 16 beta 3 system, the developer mode is turned on. After restarting the phone, the developer mode is still restored to not turned on. When I run the project in Xcode 14 beta 3, it always prompts to enable developer mode. How can I debug it on a real machine?
There is a reference to the official website to create a custom lock screen widget, but the results cannot be searched and displayed. How can it be displayed normally?