My app is a login item that gets registered as a background agent using SMAppService. On launch it checks to see that the user has an active subscription, and when I run it from Xcode, this works fine.
But it seems that if I restart my machine and it is run from launchd right at login, StoreKit doesn't return any purchases. This results in my app throwing up a window to tell the user to subscribe.
It’s hard to be sure this is the behavior, because I can't really use a debugger, and for whatever reason, OSLog is not persisting messages (despite being configured to do so).
Does anyone know if it takes a while after restart or login for Store Kit to reliably return purchases?
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How do I respond to a SpatialTapGesture in my RealityView when the tap is on no entity whatsoever? I tried just doing
RealityView {}
.gesture(SpatialTapGesture().onEnded { print("foo") })
but that doesn't get called.
All I can find searching is advice to add Collision and Input components to entities, but I don't want this on an entity; I want it when the user is not looking at any specific entity.
Because I can't find a way to share StoreKit purchases between two apps (macOS), I was forced to make my LSUIElement application a single app. This is turning out to work reasonably well, except for one issue that I hadn't noticed before (maybe it's new in 14.2?).
The normal flow is this:
User double-clicks app icon
App calls SMAppService.agent(plistName: "com.myagent.plist").register(). The referenced plist points to the same application binary (see attached project) that the user launched in step 1.
System launches a second instance of the application binary
What I want the call to do instead is see that the app is already running, and just adopt it (that is, if it is killed or crashes, relaunch it).
I see two inelegant workarounds:
Wait until the user is done configuring the app after first launch, register the app and then quit. Thing is, I can't be sure when they're done, e.g. if they don't close the window.
Allow both instances of the app to run, but quit if they close the window and it wasn't launched by launchd, or if there are other instances running. This feels fragile (e.g. if the behavior of register() is ever improved as I'd like).
The best solution, of course, would be to share StoreKit context between apps, so I could separate this into the UI app and background agent.
(To Apple: I've filed FB13574819 with my project attached.)
In the abominable new commit line diff view, I have no idea what the colors mean. Some text is highlighted in a cream color, other text in purple. Googling just turns up people hating the view, as I do. I haven't found anything in the Xcode docs that explains the coloring. Looking at my files, I think cream is a deleted line and purple is added lines. Is that right? Light mode.
My app depends on the user granting Accessibility access (Allow this application to control your computer). There’s no formal permissions API (that I know of) for this, it just happens implicitly when I use the API for the first time. I get an error if the user hasn’t granted permission.
If the user grants permission and I'm able to successfully register my CGEventTap (a modifier key event tap), but then later revokes it, key responsiveness goes awry. I don’t get any kind of error to my callback, but I do get tapDisabledByTimeout events periodically. I believe something is causing significant delays (but not preventing) in delivering events to my tap.
Upon receiving this, I'm considering attempting to register another tap as a way to test permission, and disabling the real one if I no longer have permission.
Does anyone have any better ideas?
For Apple: see FB13533901.
I wrote a StoreKit unit test and set the renewal rate to .oneRenewalEveryTwoSeconds for the test session. But now my App expires and renews every two seconds when running normally, even though the StoreKit Configuration file is set to "Real Time." Changing it to anything else doesn't change the renewal rate. I've tried cleaning the build folder.
If, however, I set my SKTestSession explicitly to .realTime and run the test again, then my app behaves. However, again, it doesn't matter what I set the Configuration Settings to.
Anyone know where this information is stored?
I've filed FB13497581 on this topic. But Ever since macOS 14 (or perhaps one of the releases that came after), my machine (M1 MacBook Pro) frequently locks up the UI. Sometimes it's so bad the mouse won't move. It only lasts a few seconds, but at its worst it happens every few seconds. It usually manifests as no text appearing as I type (which sucks, since I write code all day).
I'm fairly certain configd is to blame. When this occurs, configd is using nearly 100% CPU, and spams logs with thousands of messages per second.
Killing it does nothing. Rebooting might fix it for a bit, but it eventually comes back.
I'm wondering if there’s some on-disk state I can **** away to start SystemConfiguration from scratch. I hate to do that in case someone from Apple asks me for files to analyze, but I feel like my FB is just going to languish. Meanwhile, this is rendering my machine unusable.
Or if anyone knows how to interpret the log messages.
My macOS SwiftUI app has a single Window scene. .onAppear() is called when it is created, but if it is closed, .onDisappear() is not called.
How can I detect when the window is closed? Note, I need to distinguish between closed and inactive or background.
scenePhase is not updated for the window or any of its subviews when the window is deactivated. controlPhase is, however.
Note that my app delegate implements:
func applicationShouldTerminateAfterLastWindowClosed(_ sender: NSApplication) -> Bool {
return false
}
I’ve got some code that creates an AVPlayerItem from a URL, the creates an AVQueuePlayer from it. If I check the player item's status after that, it's still unknown.
According to the docs, it'll remain unknown until it is associated with an AVPlayer, and then it "immediately begins enqueuing the item’s media and preparing it for playback." But checking the status right after that, I still get unknown, which tells me it’s not quite immediate.
Is there any way to test if the player item will work immediately after creation? In this case, the problem is that my app doesn't have permission, due to it being a bookmark saved in a sandboxed app.
I spent some time cleaning up my TCC data. During that I learned that some TCC info is cached in “Mac OS X Detached Code Signature” files. Is there a way to dump their contents suitable for human consumption? The codesign tool doesn’t seem to do it (or I can’t figure out how to invoke it).
I've got this LSUIElement app (no menu bar/dock icon). It puts up a window in certain circumstances to give the user control, but otherwise just runs in the background.
Today I noticed that with its window frontmost, you can type Command-Q and it will quit.
Is there a way to suppress that? I have explicit controls for quitting the app, but normally the user wants it to run in the background always, and I don't want it to be so easy to accidentally quit.
Is there a way to play a specific rectangular region of interest of a video in an arbitrarily-sized view?
Let's say I have a 1080p video but I'm only interested in a sub-region of the full frame. Is there a way to specify a source rect to be displayed in an arbitrary view (SwiftUI view, ideally), and have it play that in real time, without having to pre-render the cropped region?
Update: I may have found a solution here: img DOT ly/blog/trim-and-crop-video-in-swift/ (Apple won't allow that URL for some dumb reason)
I would like for my app to have a menu bar under certain circumstances, but not most of the time. Is this possible?
My app (AppKit, not SwiftUI) displays a small utility window. I can place it over the menu bar, or in the area beside the notch on my MacBook Pro (when it is a secondary screen), but if the screen goes to sleep and I wake it, macOS has moved the window off the menu bar or down out of the notch area.
Is there any way to indicate a window should never be moved by the OS?
I have a regular app and an app with LSUIElement=YES. Both have Swift app lifecycle main entry points. Both have an app group ".com.company.app". Both can read and write prefs and see each other's values.
But I can't for the life of me get changes from one app to notify the other. At first I tried NotificationCenter, but then learned (thanks to this thread) that you have to use KVO or Combine. I tried both. Both get the initial value, but never see subsequent changes.
Combine seems to just wrap KVO, looking at the stack trace.
I'm subscribing to updates like this:
let defaults = UserDefaults(suiteName: "<TEAMID>.com.company.app")!
defaults
.publisher(for: \.enabled)
.handleEvents(receiveOutput: { enabled in
print("Enabled is now: \(enabled)")
})
.sink { _ in }
.store(in: &subs)
…
extension UserDefaults {
@objc var enabled: Bool {
get {
return bool(forKey: "Enabled")
}
set {
set(newValue, forKey: "Enabled")
}
}
}
I'm writing to prefs like this:
let defaults = UserDefaults(suiteName: "<TEAMID>.com.company.app")!
defaults.set(enabled, forKey: "Enabled")
Am I missing something?