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Hi, I'm facing trouble to submit my application to AppStore, I need to generate the screenshot for different devices (ipad pro 12.9" 2nd and 3rd gen, 6.5 inch iphone, etc). I do not have all those devices and the application cannot launch into the simulator since Unity doesn't find the AR capability. How is someone suppose to do this without owning all actual devices? Any way to play dumb with the simulator and give him a camera image and just stand still on the AR? Just so I can grab a screenshot. My only option seem to start Gimp and do some scaling from my actual iPhone I guess.
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With recent Mac OS release we run into trouble with some scripts for the security command line. Assume the following terminal command: security default-keychain -s '~/Library/Keychains/login.keychain-db' it give the following results: Will not set default: file /Users/AmotusRemoteDev/Library/Keychains/~/Library/Keychains/login.keychain-db does not exist The home path with the keychain path is enforced and the tile is not even expend. This was working before. If I do a full path it work normally: AmotusRemoteDev$ security default-keychain -s '/Users/AmotusRemoteDev/Library/Keychains/login.keychain-db' There is 2 thing wrong here, it doesn't detect the tile as absolute path nor does it expand it. Dunno who changed that but it's now broken. I will need to make a workaround into our Jenkins to repair this until Apple does. Apple command lines are just plain horribles, please hire some developer that understand command lines, this is such a pain to automate, having to automate GUI is plain ********. Mac OS 10.15.7
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