About Custom Keyboard Target
Question ? :
I looking for create a keyboard application, But :
Xcode create an UIkit file for this one.
I don't want to rewrite this application in 4 months.
So what i do ?
Try to encapsulate a swiftUI in UIkit
Wait a moment for a release of Keyboard Extension
You have an other solution where I miss out.
Documentation
https://developer.apple.com/documentation/uikit/keyboards_and_input/creating_a_custom_keyboard
More Doc.
https://developer.apple.com/documentation/uikit/keyboards_and_input/creating_a_custom_keyboard/configuring_a_custom_keyboard_interface
https://developer.apple.com/documentation/uikit/keyboards_and_input/creating_a_custom_keyboard/handling_text_interactions_in_custom_keyboards
https://developer.apple.com/design/human-interface-guidelines/ios/extensions/custom-keyboards/
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Hi everyone.
I try to do an app without UIKit and only with SwiftUI features.
I specify to use the @main Xcode beta 12 way and not the "old" appDelegate way.
How to do ( to disable sleep screen in app ) :
UIApplication.shared.isIdleTimerDisabled = true
on this :
@main
struct MyNewApp: App {
var body: some Scene {
Text("Hello world")
}
}
Thank you.
Hi,
Maybe cause I work on the Xcode 12.0 beta 3.
When i send my application (archive) I have this error :
ERROR ITMS-90476: "Invalid Bundle. Your app supports Multitasking on iPad, so you must include the launch storyboard file, '###', in your bundle, '###'. Learn more ( https://developer.apple.com/documentation/uikit/uitraitcollection )."
The big mystery is : Why Xcode ask storyboard with lonely swiftUI conception.
What's wrong ? And how can I fix it ?
Thank you everybody