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About Custom Keyboard Target Question ? : I looking for create a keyboard application, But : Xcode create an UIkit file for this one. I don't want to rewrite this application in 4 months. So what i do ? Try to encapsulate a swiftUI in UIkit Wait a moment for a release of Keyboard Extension You have an other solution where I miss out. Documentation https://developer.apple.com/documentation/uikit/keyboards_and_input/creating_a_custom_keyboard More Doc. https://developer.apple.com/documentation/uikit/keyboards_and_input/creating_a_custom_keyboard/configuring_a_custom_keyboard_interface https://developer.apple.com/documentation/uikit/keyboards_and_input/creating_a_custom_keyboard/handling_text_interactions_in_custom_keyboards https://developer.apple.com/design/human-interface-guidelines/ios/extensions/custom-keyboards/
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Hi everyone. I try to do an app without UIKit and only with SwiftUI features. I specify to use the @main Xcode beta 12 way and not the "old" appDelegate way. How to do ( to disable sleep screen in app ) : UIApplication.shared.isIdleTimerDisabled = true on this : @main struct MyNewApp: App { var body: some Scene { Text("Hello world") } } Thank you.
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by Gautch.
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Hi, Maybe cause I work on the Xcode 12.0 beta 3. When i send my application (archive) I have this error : ERROR ITMS-90476: "Invalid Bundle. Your app supports Multitasking on iPad, so you must include the launch storyboard file, '###', in your bundle, '###'. Learn more ( https://developer.apple.com/documentation/uikit/uitraitcollection )." The big mystery is : Why Xcode ask storyboard with lonely swiftUI conception. What's wrong ? And how can I fix it ? Thank you everybody
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by Gautch.
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