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CloudKit + CloudSave for Unity not building in Xcode
I'm trying to integrate the option to the player to save their data in the cloud, I integrate the CloudKit, change some stuff to make it work and build in Xcode to my phone. But when I try to integrate the CloudSave, 50 unnasigned symbols jump,like this one: Undefined symbol: _CKContainer_Default I managed to fix them by updating the recommended settings for Xcode. But then 4 more errors appear: Sandbox: il2cpp(12538) deny(1) file-read-data /Users/Username/Test Apple Kit 2022/Build/Il2CppOutputProject/IL2CPP/build/deploy_arm64/il2cpp So, don't let me build and I've looked everywhere but no one seems to had this same error
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May ’24