CloudKit + CloudSave for Unity not building in Xcode

I'm trying to integrate the option to the player to save their data in the cloud, I integrate the CloudKit, change some stuff to make it work and build in Xcode to my phone.

But when I try to integrate the CloudSave, 50 unnasigned symbols jump,like this one:

Undefined symbol: _CKContainer_Default

I managed to fix them by updating the recommended settings for Xcode. But then 4 more errors appear:

Sandbox: il2cpp(12538) deny(1) file-read-data /Users/Username/Test Apple Kit
2022/Build/Il2CppOutputProject/IL2CPP/build/deploy_arm64/il2cpp

So, don't let me build and I've looked everywhere but no one seems to had this same error

Report the bug to the Unity Development team on the Unity forums.

CloudKit + CloudSave for Unity not building in Xcode
 
 
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