Hi,
I'm struggling to find a way to get a simple Unlit Material working with Reality Composer.
With all the standard objects, it doesn't seem like we have the option of an unlit material which seems really odd to me... This is kind of a basic feature.
The only way I was able to get an unlit material inside RealityConverter was to import a mesh without material and I was getting a white unlit material.
I have seen that you can set an unlit material using RealityKit but from what I saw RealityKit builds an app at the end right? Honestly, I'm not sure what you get when creating an AR app using RealityKit...What I'm looking for is a simple .reality file to be displayed on the web.
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I have two scenes in my .reality file that was built using Reality Composer.
The first scene gets loaded first, then after 1 second, I load the second scene.
But this crashes the Quick Look app randomly. When I removed the Change Scene function, it works fine.
I tested with IPhone 7. Any pointers to avoid the crashes?
Hi,
I have build an experience with different hotspots.
I hide them on start using Reality Composer.
But they still show up in the Preview half-transparent object in Quick Look. (Before it's actually on an AR plane)
How can I hide them for the Quick Look preview?