Reality Converter - Unlit Material

Hi,

I'm struggling to find a way to get a simple Unlit Material working with Reality Composer.

With all the standard objects, it doesn't seem like we have the option of an unlit material which seems really odd to me... This is kind of a basic feature.

The only way I was able to get an unlit material inside RealityConverter was to import a mesh without material and I was getting a white unlit material.

I have seen that you can set an unlit material using RealityKit but from what I saw RealityKit builds an app at the end right? Honestly, I'm not sure what you get when creating an AR app using RealityKit...What I'm looking for is a simple .reality file to be displayed on the web.

I think you can drag and drop images into RealityComposer which are then essentially rendered like a plane with an Unlit Material, but afaik you can not set an Unlit Material for existing models explicitly via Reality Composer.

I would also like to know if this is possible with Reality Composer Pro v1 - is something possible with shader graph?

Does RCP v2 with Xcode 16 have any new options?

In my case, I created a plane in Blender with a texture image with an alpha mask. When I view the USDZ in visionOS on a device or the simulator, the mesh is quite dark. I am loaded the scene with Model3D & not a Reality Kit view (for various reasons).

Reality Converter - Unlit Material
 
 
Q