I just did some testing on the iOS 16.4 Beta and it seems to be a lot better. Have not been able to replicate it at least! π
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Out of curiosity, how many of you are doing some form of removal and re-adding of overlays/annotations depending on zoom level?
On iOS 16.3 Beta 1 this is still an issue
I can report that iOS 16.2 RC does not fix the issue unfortunately. Swapping mapType to something else and then back when the user moves the map is the only relatively stable workaround we have found, even though it makes the map flash a bit.
It seems as the problem might be related to the number of MKOverlayRenderers making draw calls. Using MKMultiPolyline/Polygon seems to be a workaround but that does not work if you need to support iOS 12 or style the lines and polygons differently.
Filed an issue for this: FB11774719
Same issue, but seems to only affect iOS 16.1. Happens after zooming and panning around a map with many MKPolylines and MKPolygons
[VKDefault] Exceeded Metal Buffer threshold of 50000 with a count of 59670 resources, pruning resources now (Time since last prune:21.620829): Assertion with expression - false : Failed in file - /Library/Caches/com.apple.xbs/Sources/VectorKit/src/MDMapEngine.mm line - 1363
I just wanted to thank you, I couldn't figure out why the CarPlay Simulator didn't work on M1 Macs. I had added EXCLUDED_ARCHS=arm64 due to the Google Places SDKs lack of arm64 support and didn't think any more of it. Thankfully there is now a beta of Google Places SDK that now supports M1, so I could remove arm64 from EXCLUDED_ARCHS and get it working.
I hope your dependancy gets updated soon!
Can report that I have the same issue, tried both on an iPhone X and 12 Pro Max running 14.4, with rebooting between changing the Allow Apps to Request to Track settings. The only thing that worked was a factory reset, but that shouldn't be needed.
Getting exactly the same behaviour, tried the same settings on an iPhone X and iPhone 12 Pro Max both running on 14.4 but neither gets anything but denied.
Had the same issue but it resolved after restarting Xcode. Does it persist for you?