I think this is a similar question: I'm trying to display the virtual controller on a second VC with no luck. I do not even attempt to use it until the second view controller. Yet I can get the virtual controller to display on the first VC. I do see that GCVirtualController is connected. But it doesn't even appear buried under a view. I've stripped them all away. Do you know what the issue is? Thanks.
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My problem sounds the same. Can't get the virtual controller to appear on a second VC. I don't want it on the first VC (although I can easily get that to work). How was the second VC not in memory? How does a singleton solve it? I tried to put the setup on one vc and refer to it with a singleton on the second VC but same results. Thanks.
Does seem to be a SwiftUI novelty. I can't seem to post YouTube links but Kavsoft has a video detailing how to achieve this. Google: "kavsoft prevent screenshot"
Now that you mention it, it would surprise me if SwiftUI had a trick UIKit couldn't do. I'm mostly UIkit too. So I did some searching and the video looks like it's actually a SwiftUI conversion of a UIKit trick. Which is posted here by orakull. It doesn't work as is. But if you look at the last comment by Richard de Bock, that change works.
Sorry, I didn't get a notification of the reply. This forum format is a little odd to me. The random color suggests the texture coordinates are not applied correctly. One issue I had initially is that a vertex can't have more than one texture coordinate. So you need to repeat the vertex data to match it all up. A given vertex value may have multiple index values associated with it as it is repeated.
Yes and you can give it the appearance of working in the background by adding an observer for UIApplication.willResignActiveNotification and UIApplication.didBecomeActiveNotification. Maybe .willTerminateNotification as well. From those functions, either schedule push notifications or remove them and carry on with the program.
Its been a few months since I setup my last one. I can't think of any other tricks. I assume "Game Center" is checked on the main page. Not sure that's required. I haven't even added the build in "prepare for submission" and have been testing mine. None are live.
I didn't mean to write "this" in front of his name.
Yes, I archive old school. I keep two copies on two drives in two different buildings. But it was no change I made. It was taking over three minutes just to get to the first viewDidLoad. And it was all related to attaching the debug. Turn that off and it ran. So I deleted and reinstalled Xcode. That still didn't work. And again I deleted the derived data folder. This time, it worked. Maybe the first time I still had Xcode running. But it's working now. I'm happy. Here is an upvote.
Sorry, I misread the post.
I couldn't guess what their race or identity is and I have no idea how that could have even came up. You may be chatting with them way too much. I got one reply out of them ever in total. They just make me figure it out. Regardless, just go by the guidelines and not by other apps. It's the only choice anyway. "But they do it?!?" never works anywhere.
I’m going by memory. But I had that and I had a facebook ad campaign. FB was spewing data and the Apple data was only updated once or twice a day. Similar to Connect stats. They’ll have hourly breakdown for the day but you don’t get it hourly. I’ll spool up another campaign soon but it has been about a year since I last tried it.
Sorry, I don't think I get notifications for replies despite the settings or I would have replied sooner. Did you compare the bounding box center calculated with the expected center? I could see if the sphere has a low segment count, the bounding box could be off center. Although if it's an SCNSphere then that wouldn't be the issue unless the segment count is reduced.
Neat. Thanks for the links.