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Want to read files contains on build target from xcode
Hello, In the context of App development on iOS. I want to investigate / debug how the persistance is operated on my target. I have already knowledge of persistence and this is not the scope of my post. I want to find a simple way. And the most would be the simplest way to locate the files generated by my app on the build target. If you have you clue, I take it... Take care Behr
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259
Aug ’20
Issue setting a skybox
HelloI am in a very simple project inI want to use a skybox So made a xcassets Added a Cube Texture in it (named 'menu'In my MainScene.scn I have a camera In the scene inspector I set background to 'menu'Here what I see ...https://www.dropbox.com/t/rvQKqmdAt3tRGGrlAny clue?
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Jun ’20
Initiate ARView with the specified dimensions, camera mode, and session configuration state.
HelloReady some post and documentation.If finally tryied to launch an ARView in nonAR mode.Here is the documentation I read:https://developer.apple.com/documentation/realitykit/arview/3340492-initSo Given a fresh new Xcode project setup using Augmented Reality App configuration for iOS default.I just modified the code a little (see below)import UIKit import RealityKit class ViewController: UIViewController { @IBOutlet var arView: ARView! override func viewDidLoad() { super.viewDidLoad() setupArView() // Load the "Box" scene from the "Experience" Reality File let boxAnchor = try! Experience.loadBox() // Add the box anchor to the scene arView.scene.anchors.append(boxAnchor) } func setupArView() { let frameRect = CGRect(x: 0, y: 0, width: 100, height: 100) let cameraMode = ARView.CameraMode.nonAR arView = ARView(frameRect: frameRect, cameraMode: cameraMode, automaticallyConfigureSession: false) } }When I look at the error of XCode editor:I have:On line 22Type 'ARView' has no member 'CameraMode' ... that is a very bad newsAny clue / or sample code ?Regards
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Jun ’20