Hello guys, I want to show a badge on an object in SwiftUI (I want the rectangle to show the badge on it every time I press it). I did some tests, but it isn't working. Can someone help me to build this?
Thanks a lot.
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Hello world,
I'm building a cards came using SwiftUI and for now I have created the cards, but I want to shuffle them, so mix them randomly. Can anyone please tell me the syntax to do it? Thanks very much.
Hi there!
I want to change the current circle to a rectangle when I press the Right button. Is it possible if yes how can I it?
Here's the code:
struct ContentView: View {
@State var vOffset: CGFloat = 0
@State var hOffset: CGFloat = 0
var body: some View {
Circle()
.frame(width: 80, height: 80)
.position(x: 140 + hOffset, y: 140 + vOffset)
Spacer(minLength: 20)
Button(
action: {
vOffset += 20
}, label: {
Image(systemName: "arrowtriangle.down.circle.fill")
.resizable()
.foregroundColor(.blue)
.frame(width: 70, height: 70)
.padding()
}
)
Button(
action: {
hOffset += 20
}, label: {
Image(systemName: "arrowtriangle.right.circle.fill")
.resizable()
.foregroundColor(.blue)
.frame(width: 70, height: 70)
.padding()
}
)
}
}
Hi there!
I want to change the current circle to a rectangle when I press the Right button. Is it possible if yes how can I it?
Code:
struct ContentView: View {
@State var vOffset: CGFloat = 0
@State var hOffset: CGFloat = 0
var body: some View {
Circle()
.frame(width: 80, height: 80)
.position(x: 140 + hOffset, y: 140 + vOffset)
Spacer(minLength: 20)
Button(
action: {
vOffset += 20
}, label: {
Image(systemName: "arrowtriangle.down.circle.fill")
.resizable()
.foregroundColor(.blue)
.frame(width: 70, height: 70)
.padding()
}
)
Button(
action: {
hOffset += 20
}, label: {
Image(systemName: "arrowtriangle.right.circle.fill")
.resizable()
.foregroundColor(.blue)
.frame(width: 70, height: 70)
.padding()
}
)
}
}
Thanks.
Hello everyone,
Can someone tell me how to move the circle in the same position of the arrow (like to go up if I press up, down if I press down... and so right if I press right) but it doesn't go right, I can't know why. Please can someone help me to figure out this?
Here's the code:
import SwiftUI
import PlaygroundSupport
struct ContentView: View {
@State var offset: CGFloat = 0
var body: some View {
Circle()
.frame(width: 80, height: 80)
.position(x: 140, y: 140 + offset)
Spacer(minLength: 20)
Button(
action: {
offset += 20
}, label: {
Image(systemName: "arrowtriangle.down.circle.fill")
.resizable()
.foregroundColor(.blue)
.frame(width: 70, height: 70)
.padding()
}
)
Button(
action: {
offset += 20
}, label: {
Image(systemName: "arrowtriangle.right.circle.fill")
.resizable()
.foregroundColor(.blue)
.frame(width: 70, height: 70)
.padding()
}
)
}
}
PlaygroundPage.current.setLiveView(ContentView())
Thanks in advance.
Hello everyone,
Can someone tell me how to move the circle in the same position of the arrow (like to go up if I press up, down if I press down... and so right if I press right) but it doesn't go right, I can't know why. Please can someone help me to figure out this?
Here's the code:
import SwiftUI
import PlaygroundSupport
struct ContentView: View {
@State var offset: CGFloat = 0
var body: some View {
Circle()
.frame(width: 80, height: 80)
.position(x: 140, y: 140 + offset)
Spacer(minLength: 20)
Button(
action: {
offset += 20
}, label: {
Image(systemName: "arrowtriangle.down.circle.fill")
.resizable()
.foregroundColor(.blue)
.frame(width: 70, height: 70)
.padding()
}
)
Button(
action: {
offset += 20
}, label: {
Image(systemName: "arrowtriangle.right.circle.fill")
.resizable()
.foregroundColor(.blue)
.frame(width: 70, height: 70)
.padding()
}
)
}
}
PlaygroundPage.current.setLiveView(ContentView())
Thanks in advance.
Hello there! Can someone tell me the syntax to rotate an image in SwiftUI (not rotating it in the effect, but add the orientation).
Thanks very much.
Hello everyone,
I decide to send a feedback in the Feedback app about the software beta version. But I have a question about it, when I post my feedback only Apple team can see it or it's visible to anyone?
Thanks in advance.
Hi everyone,
I want to use SceneKit in Swift Playgrounds, or import the Xcode project with SceneKit into Swift Playgrounds. Is it possible?
Hello,
Is it possible to build something in 3D in Swift Playgrounds? If yes how can I do it. Please help me.
Thanks!
Hi there!
Does anyone know software (possibly online) for creating 3D assets for inserting them into my project/playground?
Thanks
Hello there! I would like to move the object according to the button press. In this code, I have the circle and I like to move it down if I press the down button. Can anyone tell me how can I do this?
Thanks.
import SwiftUI
import PlaygroundSupport
struct ContentView: View {
var body: some View {
Circle()
.frame(width: 80, height: 80)
Spacer(minLength: 20)
Button{
} label: {
Image(systemName: "arrowtriangle.down.circle.fill")
.resizable()
.foregroundColor(.blue)
.frame(width: 70, height: 70)
.padding()
}
}
}
PlaygroundPage.current.setLiveView(ContentView())
Hello,
I've seen that Apple has posted a news for some online sessions starting from February 15 to March 29. And I'd like to participate there but for now I haven't posted any app on the App Store. So I would like to ask that I can still participate also if I'm in the beginning?
These are the sessions: https://developer.apple.com/events/view/upcoming-events
Hi everyone, can anyone explain me the difference between SwiftUI and UIKit?
Thank you.
Hi everyone, can anyone tell me how can I create images for Xcode assets. Because now I want to create my own image not using the readymade.
Thank you!