Hi,
unfortunaley my app was rejected the 2nd time with a reference to Guideline 4.3 - Design - Spam with the explanation "We found in our review that your app is primarily a drinking game app. Since there are many drinking game apps already on the App Store, your app duplicates their content and functionality. This is considered a form of spam."
In principle the reviewer is right, my app is mainly a drinking game app. I added another play mode after the first rejection but the app remains as a card game / drinking game app.
Now I want to prevent the situation that I work many more hours on this app implementing additional features and getting rejected again and again.
Does anybody of you have experience with those kinds of rejections? I mean there is enough of almost any kind of app in the App Store; often apps have just slight differences in design or functionality between each other and did get the approval.
I thought offering an app (of course having similarities to existing ones but nothing was copied) for free where others charge monthly payments for similar apps is already a differentiation being big enough. Or will I have better chances implementing e.g. an In-App-Purchase-Option for an additional play mode or ad-free version as this will give Apple the option to participate in case the app will be a success?
Looking forward to hear some of your experiences.
Thank you in advance!