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Reply to Transporter and entitlement
So things have changed from previously? No except now I distribute within Xcode (I no longer use Transporter): To create a distribution-signed app using the Xcode app: [from "Export an app from Xcode" in your link "Creating distribution-signed code for macOS" ] 1- Select your app’s scheme. 2- Choose Product > Archive. 3- In the Archives organizer, select the archive created in step 2. 4- Click Distribute App. 5- Choose the appropriate distribution method. For example, to create a notarized app that you send directly to your customers, choose Direct Distribution. 6- Click Distribute. No issues no errors. Because earlier you were reporting an “App sandbox not enabled” error? No longer see this error. Is "App Store Version Release" must be set "Automatically release this version" ? What is the next step ? Thank you.
Oct ’24
Reply to Transporter and entitlement
I am sorry, I am late to reply. Are you building this product with Xcode? Yes. I follow the instructions from "Export an app from Xcode" in your link "Creating distribution-signed code for macOS" "Validate App" and "distribute App" report no issues no errors. But "Apple Store Connect -> macOS App" still show "Prepare for Submission" message. In "App Store Version Release" which one must be selected: "Manually release this version" or "Automatically release this version"
Oct ’24
Reply to Transporter and entitlement
lsbom ./com.abirtz.lnc.pkg/Bom ... ./lnc.app/Contents/Resources/lnc.entitlements 100644 0/0 311 30787299 ... codesign -d --entitlements - /Applications/lnc.app Executable=/Applications/lnc.app/Contents/MacOS/lnc [Dict] [Key] com.apple.security.app-sandbox [Value] [Bool] true [Key] com.apple.security.files.user-selected.read-write [Value] [Bool] true [Key] com.apple.security.get-task-allow [Value] [Bool] true
Sep ’24
Reply to Bundle ID and Certificates
Those are the same thing. So I assume that Bundle ID in "Certificates, Identifiers & Profiles" must be copied in Xcode "Target" "Signing & Capabilities" ? I do a mistake in the Bundle ID in "Certificates, Identifiers & Profiles" (developer web site). How can I change this Bundle ID ?
Apr ’24
Reply to How to compile arm .s, x86 .s (and .c, .m ) files to a single universal .app in Xcode project ?
Solution: insert .s assembly code between .if TARGET_CPU_ARM64 and #if TARGET_CPU_X86_64 test_cpu.c #include <stdio.h> #include "TargetConditionals.h" #include "test_cpu.h" extern int64_t add_test_asm(int64_t, int64_t); char buf[128]; int64_t a, b, sum; void test() { #if TARGET_CPU_ARM64 a = 4; b = 70; sum = add_test_asm(a, b); snprintf(buf, 128, "CPU is ARM64, %llu + %llu = %llu", a, b, sum); #elif TARGET_CPU_X86_64 a = 40; b = 7; sum = add_test_asm(a, b); snprintf(buf, 128, "CPU is X86_64, %llu + %llu = %llu", a, b, sum); #endif } test_cpu.h extern char buf[]; extern void test(void); add_arm.s file #include "TargetConditionals.h" .if TARGET_CPU_ARM64 .globl _add_test_asm .align 4 _add_test_asm: add x0,x0,x1 ret .endif add_intel.s file #include "TargetConditionals.h" #if TARGET_CPU_X86_64 .globl _add_test_asm .align 4 _add_test_asm: movq %rdi,%rax addq %rsi,%rax retq #endif
Jul ’23
Reply to How to compile arm .s, x86 .s (and .c, .m ) files to a single universal .app in Xcode project ?
Partial solution: let d_tst the directory holding main.c, arm.s, intel.s and source_c a folder of other C files cd d_tst gcc main.c intel.s ./source_c/.c -o x86_app -target x86_64-apple-macos10.12 gcc main.c arm.s ./source_c/.c -o arm_app -target arm64-apple-macos11 lipo -create -output universal_app x86_app arm_app But this work only for command tool with terminal. How to make a universal application with Xcode project and gui (and intel.s, arm.s)? Or to link in a such project ?
Jun ’23