Posts

Post not yet marked as solved
12 Replies
18k Views
I recently reinstalled my macOS and Xcode. I have my app which could be installed from Xcode to my phone, but it doesnt seem to install on my phone. The build is fine though.What could be wrong?Anav
Posted Last updated
.
Post not yet marked as solved
5 Replies
5.3k Views
Hello,I have a realitykit project and the scene has some resources which are from a usdz file. After syncing the resources which were part of the file are not received by the peer. It gives the following error string "[Assets] Failed to load asset path 'singlefilearchive:"Any clues?
Posted Last updated
.
Post not yet marked as solved
0 Replies
479 Views
I get the following error:PlaygroundBuild.BuildSystem.BuildError error 0. while running Playgrounds.Any clues
Posted Last updated
.
Post not yet marked as solved
0 Replies
426 Views
My app runs with Xcode on real devices. However, when I try to run it on playground I get:There was a problem running this playground. Please check your code and try again later. There is no indication of where the error is. I started to reduce the code to discover the error but I havent been successful.
Posted Last updated
.
Post not yet marked as solved
9 Replies
4.3k Views
Hello,Has anybody able to import framework into playgrounds? I have tried everything and not been successful.
Posted Last updated
.
Post not yet marked as solved
0 Replies
621 Views
I have tried everything to import a framework in a playground. I think I have set the target correctly and my framework compiles correctly. I even have a .swift file for the playground to reference the frameworkHere is the hierarchySwiftProjWorkspace - SwiftProjPlayground - SwiftProjFramework -SwiftProjPlayground.swift --> This is a dummy swift fileerror: SwiftPlayground.playground:4:8: error: no such module 'SwiftFramework'import SwiftFrameworkI am compiling on actual device target. Since I am using REalityKit, I need an actual device.Any help would be appreciated.
Posted Last updated
.
Post not yet marked as solved
0 Replies
419 Views
I have tried everything to import a framework in a playground. I think I have set the target correctly and my framework compiles correctly. I even have a .swift file for the playground to reference the frameworkHere is the hierarchySwiftProjWorkspace - SwiftProjPlayground - SwiftProjFramework -SwiftProjPlayground.swift --> This is a dummy swift file error: SwiftPlayground.playground:4:8: error: no such module 'SwiftFramework'import SwiftFrameworkI am compiling on actual device target. Since I am using REalityKit, I need an actual device.Any help would be appreciated.
Posted Last updated
.
Post marked as solved
2 Replies
1.3k Views
Hello,I wanted to move a certain object by clicking the new position. Is there a way I can do that in RealityKit. The behavior allows moveBy and moveTo. I want to pass the new coordinates of the object by another touch.
Posted Last updated
.