Photos & Camera

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Explore technical aspects of capturing high-quality photos and videos, including exposure control, focus modes, and RAW capture options.

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Questions about LockedCameraCapture
Can the extended code created by Capture Extension call the code of the main project? I added the control via Widget Extension and I see the perform method is called in my intent but I am missing the part where this perform method will open the UI to capture the photo. This is my intent: struct MyAppCaptureIntent: CameraCaptureIntent { static var title: LocalizedStringResource = "MyAppCaptureIntent" typealias AppContext = MyAppContext static let description = IntentDescription("Capture photos with MyApp.") @MainActor func perform() async throws -> some IntentResult { let dialog = IntentDialog("Intent result") do { if let context = try await MyAppCaptureIntent.appContext { return .result() } } catch { // Handle error condition. } return .result() } } struct MyAppContext: Decodable, Encodable { var data = ContextData() } struct ContextData: IntentResult, Decodable, Encodable { var value: Never? { nil } } How can I connect this with my LockedCameraCaptureExtension? Can you provide a complete demo?
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385
Aug ’24
Airdrop Photos Lose Quality
Hi, I’m a photographer and recently after I upgrade to ios 18 beta, noticed that when I airdrop my photos (which I took with medium format cameras with extremely high quality) from my macbook pro to my iphone, they lose quality alot!! The sharpness is completely gone, and details are very less. Does anyone know how to solve this?!
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317
Jul ’24
Strange asset url suffix on iOS 18 (method PHCachingImageManager().requestAVAsset(forVideo:... )
Hello pals, I investigated strange bug with video url and found out that on iOS 18 method PHCachingImageManager().requestAVAsset(forVideo: returns very weird asset.url with strange suffix "someFileName.MOV#YnBsaXN0MDDRAQJfEBtSZWNvbW1lbmRlZEZvckltbWVyc2l2ZU1vZGUQAAgLKQAAAAAAAAEBAAAAAAAAAAMAAAAAAAAAAAAAAAAAAAAr" example: PHCachingImageManager().requestAVAsset(forVideo: asset, options: options) { asset, _, _ in if let asset = asset as? AVURLAsset { print(asset.url) // prints - file:///.../data/Media/DCIM/100APPLE/IMG_0011.MOV#YnBsaXN0MDDRAQJfEBtSZWNvbW1lbmRlZEZvckltbWVyc2l2ZU1vZGUQAAgLKQAAAAAAAAEBAAAAAAAAAAMAAAAAAAAAAAAAAAAAAAAr } } on iOS below 18 - it return regular url "...someFile.MOV" how to correct this bug for iOS 18 users? Please suggest me something, or maybe I'm using this method incorrectly?
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310
Jul ’24
How to open adobe raw image with phpickerviewcontroller
Hi, Experts I am using phpickerviewcontroller to open photos in iPhone. It works well for most of photos, such as jpeg, heif. But it failed for photo with raw image on iPhone14 plus. And I found the TypeIdentifier for it is com.adobe.raw-image. I use result.itemProvider.loadFileRepresentation(forTypeIdentifier: "com.adobe.raw-image") to load the raw photo, it always failed, with "Error loading file representation: Cannot load representation of type com.adobe.raw-image". I had try some other param: such as forTypeIdentifier: public.image, public.camera-raw-image, both of them did not work. How can I load this type of raw photo? Below is my code details: // MARK: - PHPickerViewControllerDelegate func picker(_ picker: PHPickerViewController, didFinishPicking results: [PHPickerResult]) { picker.dismiss(animated: true, completion: nil) var resultIndex = 0 DDLogInfo("Pick \(results.count) photos") for result in results { resultIndex += 1 DDLogInfo("Process \(resultIndex) photo") DDLogInfo("Registered type identifiers for itemProvider:") for typeIdentifier in result.itemProvider.registeredTypeIdentifiers { DDLogInfo("TypeIdentifier \(typeIdentifier)") } if(result.itemProvider.hasItemConformingToTypeIdentifier(UTType.image.identifier)) { DDLogInfo("Result \(resultIndex) is image") } if result.itemProvider.canLoadObject(ofClass: UIImage.self) { DDLogInfo("Can load \(resultIndex) image") //more code for photo } else { DDLogInfo("Load special image, such as raw") result.itemProvider.loadFileRepresentation(forTypeIdentifier: "com.adobe.raw-image") { url, error in if let error = error { DDLogInfo("Error loading file representation: \(error.localizedDescription)") return }
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346
Jul ’24
Camera is not detected by using ImageCaptureCore framework
Hi, Currently my app is using ImageCaptureCore framework to work with DSLR camera. But when I tested it in iOS 18, it turns out my camera cannot do connection with iPhone by wired connection. It seems there are some developer run into the same problem, there are: https://forums.developer.apple.com/forums/thread/756960 https://stackoverflow.com/questions/78618886/icdevicebrowser-fails-to-find-any-devices-after-ios-18-update And it’s reproduced in some apps that expected to use ImageCaptureCore framework. I’d like to clarify that: Is the issue currently iOS 18 bugs? Is there any plan of Apple to remove wired connection support of ImageCaptureCore framework? Thank you.
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Jul ’24
Photos Picker Selection
Hi! I am having a bit of trouble with the Photos Picker. In my app, users are able to select photos to appear in a grid, right in the app. I am using the new Photos Picker with SwiftUI. I want to be able to have my users select the images after they have been added to the View. So I want there to be a select button in the top toolbar on the leading side, and then once the user hits the select button, they can select the photos they want to remove on the grid, just like in the photos app, and then where the button to add photos originally is, there will be a trash icon to remove the selected photos from the grid. How would I do this? I have attached my code below for my view, as well as my PhotoPicker: import PhotosUI struct LifestyleImagePicker: View { @StateObject var imagePicker = ImagePicker() @State private var showingDetail = false @State private var selectedIndex = 0 @State private var isSelecting = false @State private var isAddingPhoto = false let columns = [GridItem(.adaptive(minimum: 100))] var body: some View { NavigationSplitView { VStack { if !imagePicker.images.isEmpty { ScrollView { LazyVGrid(columns: columns, spacing: 3) { ForEach(imagePicker.images.indices, id: \.self) { index in imagePicker.images[index] .resizable() .scaledToFit() .onTapGesture { selectedIndex = index showingDetail = true } } } } } else { Text("Tap the plus icon to add photos to your own Inspo Board.") .multilineTextAlignment(.center) } } .padding() .navigationTitle("Lifestyle") .toolbar { ToolbarItem(placement: .navigationBarTrailing) { PhotosPicker(selection: $imagePicker.imageSelections, maxSelectionCount: 10, matching: .images, photoLibrary: .shared()) { Image(systemName: "photo.badge.plus") .imageScale(.large) } } } } detail: { Text("Pick your lifestyle") } .sheet(isPresented: $showingDetail) { DetailImageView(images: $imagePicker.images, selectedIndex: selectedIndex) } } } #Preview { LifestyleImagePicker() } import PhotosUI import Combine import Foundation @MainActor class ImagePicker: ObservableObject { @Published var image: Image? @Published var images: [Image] = [] @Published var imageSelection: PhotosPickerItem? { didSet { if let imageSelection { Task { try await loadTransferable(from: imageSelection) } } } } @Published var imageSelections: [PhotosPickerItem] = [] { didSet { Task { if !imageSelections.isEmpty { try await loadTransferable(from: imageSelections) imageSelections = [] } } } } func loadTransferable(from imageSelections: [PhotosPickerItem]) async throws { do { for imageSelection in imageSelections { if let data = try await imageSelection.loadTransferable(type: Data.self) { if let uiImage = UIImage(data: data) { self.images.append(Image(uiImage: uiImage)) } } } } catch { print(error.localizedDescription) } } func loadTransferable(from imageSelection: PhotosPickerItem?) async throws { do { if let data = try await imageSelection?.loadTransferable(type: Data.self) { if let uiImage = UIImage(data: data) { self.image = Image(uiImage: uiImage) } } } catch { print(error.localizedDescription) image = nil } } }
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400
Jul ’24
Performant alternative to scaling a CIImage / PixelBuffer
Hey, I’m building a camera app where I am applying real time effects to the view finder. One of those effects is a variable blur, so to improve performance I am scaling down the input image using CIFilter.lanczosScaleTransform(). This works fine and runs at 30FPS, but when running the metal profiler I can see that the scaling transforms use a lot of GPU time, almost as much as the variable blur. Is there a more efficient way to do this? The simplified chain is like this: Scale down viewFinder CVPixelBuffer (CIFilter.lanczosScaleTransform) Scale up depthMap CVPixelBuffer to match viewFinder size (CIFilter.lanczosScaleTransform) Create CIImages from both CVPixelBuffers Apply VariableDepthBlur (CIFilter.maskedVariableBlur) Scale up final image to metal view size (CIFilter.lanczosScaleTransform) Render CIImage to a MTKView using CIRenderDestination From some research, I wonder if scaling the CVPixelBuffer using the accelerate framework would be faster? Also, Instead of scaling the final image, perhaps I could offload this to the metal view? Any pointers greatly appreciated!
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Jul ’24
Calibration data for both cameras in MultiCam mode
In my project I’m using AVCaptureMultiCamSession where main camera device type is .builtInWideAngleCamera and second one is .builtInUltraWideCamera. Backend team requires to send them following data: • Intrinsic Matrix of each camera (3x3 matrix). • Possibly accessible Distortion coefficients (not lensDistortionLookupTable). So my questions are: ⁃ is it possible to retrieve intrinsicMatrix for both builtInWideAngleCamera and builtInUltraWideCamera during AVCaptureMultiCamSession? ⁃ is there a way to get distortion coefficient (not lensDistortionLookupTable) for both builtInWideAngleCamera and builtInUltraWideCamera during AVCaptureMultiCamSession?
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Jul ’24
PHPickerViewController in Limited Access photos mode
Dear Experts, In "limited access" photos mode, I present a PHPickerViewController. It shows the entire photo library, with a note at the top saying that the app can only access the items that I select. I select a photo. In the delegate method, I get a PHPickerResult containing a plausible-looking string for the assetIdentifier. It's the same string that I get for that photo in "full access" mode. Should this photo now be accessible, or do I need to do something else at this point? When I call fetchAssetsWithLocalIdentifiers using this assetIdentifier, I get no results. When I call cloudIdentifierMappingsForLocalIdentifiers, I get error PHPhotosErrorIdentifierNotFound. In "full access" mode, both work OK. What am I missing? Thanks.
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Jul ’24
LockedCameraCaptureExtension how to debug?
I am building a LockedCameraCaptureExtension for my app. The example code works as expected. I am now in the process of porting my existing camera UI to the LockedCameraCaptureExtension. Currently, my custom UI is shown for a split second when I tap the control to open the LockedCameraCaptureExtension but it quickly exits back into Lock Screen. I assume my ported UI is doing something wrong. What is the recommended way to debug a LockedCameraCaptureExtension? I can't get my break points to break and os_log does not seem to log anything to Console.
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366
Jul ’24