The current structure of my SDK xcframework is XXXX-Release.xcframework. Inside that, I have an XXXX.xcframework and a LICENSE.md file. Currently, this structure works fine in Swift Package Manager, dropping the XXXX-Release.xcframework file into Xcode and CocoaPods.
When I sign my xcframework as per Apple's requirements, I need to sign XXXX.xcframework, which is on the second level. Signing this works fine.
Will this meet Apple's requirements for signing an xcframework? I just want to make sure the current structure of my SDK does not need to change.
Thanks
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RSS for tagDemystify code signing and its importance in app development. Get help troubleshooting code signing issues and ensure your app is properly signed for distribution.
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Why is "fork" prohibited in sandboxed apps?
Hi, we are working on an application which will perform scheduled backup tasks in macOS 14. The app has been granted full disk permission.
Recently we updated the code signing for the executable (/Applications/MyApp.app/Contents/MacOS/MyApp below) for passing the new notarization.
After that, we found launchctl unable to load the plist for the schedule job
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<key>Label</key>
<string>com.MyApp.scheduler</string>
<key>ProgramArguments</key>
<array>
<string>/Applications/MyApp.app/Contents/MacOS/MyApp</string>
<string>/Applications/MyApp.app</string>
</array>
<key>RunAtLoad</key>
<true/>
<key>AbandonProcessGroup</key>
<true/>
<key>WorkingDirectory</key>
<string>/Applications/MyApp.app/bin</string>
</dict>
</plist>
Related error message found in /var/log/com.apple.xpc.launchd/launchd.log*
2023-12-13 13:59:34.639672 (system/com.MyApp.scheduler [13434]) <Notice>: internal event: SOURCE_ATTACH, code = 0
2023-12-13 13:59:34.644530 (system/com.MyApp.scheduler [13434]) <Error>: Service could not initialize: posix_spawn(/Applications/MyApp.app/Contents/MacOS/MyApp), error 0x1 - Operation not permitted
2023-12-13 13:59:34.644545 (system/com.MyApp.scheduler [13434]) <Error>: initialization failure: 23C64: xpcproxy + 38300 [1097][925DE4E7-0589-3B33-BB64-7BC2F8629897]: 0x1
2023-12-13 13:59:34.644548 (system/com.MyApp.scheduler [13434]) <Notice>: internal event: INIT, code = 1
2023-12-13 13:59:34.644915 (system/com.MyApp.scheduler [13434]) <Notice>: xpcproxy exited due to exit(78)
We have tried to update the entitlements for library and main executable files while still not success on make it works again. We have no idea what else could do for troubleshooting this.
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>com.apple.security.cs.allow-jit</key>
<true/>
<key>com.apple.security.cs.allow-unsigned-executable-memory</key>
<true/>
<key>com.apple.security.cs.disable-library-validation</key>
<true/>
<key>com.apple.security.cs.allow-dyld-environment-variables</key>
<true/>
<key>com.apple.security.cs.debugger</key>
<true/>
<key>com.apple.application-identifier</key>
<string>...</string>
<key>com.apple.developer.team-identifier</key>
<string>...</string>
</dict>
</plist>
Appreciate for any suggestions. Thank you.
Hello.
We are working on a flutter project using the same unique iOS app bundle id in all of our team's local repo. Only one of us is enrolled in an individual Apple Developer Program.
The app runs properly for at least 3 of us while others are getting the error that the bundle ID is not available. Given that it the 3 of us did not require a unique bundle ID in each of our local copies, do you know how to resolve this issue?
Also, it would be helpful if you could share how to handle the issue of requiring a unique bundle ID for flutter projects if our team is not enrolled in the Apple Developer Enterprise program.
有用户反馈有些APP引导弹窗多次弹出,经过埋点日志观察发现,这些用户保存在钥匙串中的openudid,沙盒数据,甚至网络请求的cookie都突然丢失了,然后后续几次重启后可能这些数据又都恢复了,感觉非常不可思议,代码上看不出有任何问题,有大神帮忙解答下吗?
Hi,
I would love to disable app sandbox completely, because my music application requires extended filesystem permissions. Like reading configuration files from $HOME and enabling services through sockets.
The UI toolkit I am using endorses IPC mechanism.
cheers, Joël
Hi,
I am trying to export my game app to Steam, and trying to understand the external distribution using Developer ID Application.
Even when using the Account Holder account (because I cannot get a private key for Developer ID Application otherwise), I am unable to use a Provisioning Profile. It allows me to archive and distribute anyways. But once the app is sent for notarization, I never hear back from Apple.
Can anyone help explain this process? I've scoured the web looking for clear instructions but it's eluding me. I had read that notarization is quick, but I don't get anything back, not even an error or rejection.
Thanks
I support Mac code signing and notarisation for DTS and, as part of that work, I often need to look inside various Apple-specific archive file formats. This post explains how I do this. It’s mostly for the benefit of Future Quinn™, but I figured other folks would appreciate it as well.
IMPORTANT This post explains low-level techniques for inspecting archives. Do not use them to create archives. Instead, create your archives using the highest-level tool that will get the job done [1].
Flat Installer Package
A flat installer package — appropriate for uploading to the Mac App Store or the notary service — is actually a xar archive. Unpack it using the xar tool. For example:
% # List the contents:
%
% xar -tf InstallTest-1.0d1.pkg
com.example.apple-samplecode.InstallTest.pkg
com.example.apple-samplecode.InstallTest.pkg/Bom
com.example.apple-samplecode.InstallTest.pkg/Payload
com.example.apple-samplecode.InstallTest.pkg/PackageInfo
Distribution
%
% # Actually unpack:
#
% mkdir tmp
% cd tmp
% xar -xf ../InstallTest-1.0d1.pkg
% find .
.
./Distribution
./com.example.apple-samplecode.InstallTest.pkg
./com.example.apple-samplecode.InstallTest.pkg/Bom
./com.example.apple-samplecode.InstallTest.pkg/Payload
./com.example.apple-samplecode.InstallTest.pkg/PackageInfo
See the xar man page for more info on that tool.
The resulting Bom file is a ‘bill of materials’. For more on this, see the bom man page for details. Use lsbom to dump this:
% lsbom ./com.example.apple-samplecode.InstallTest.pkg/Bom
. 0 0/0
./InstallTest.app …
./InstallTest.app/Contents …
./InstallTest.app/Contents/Info.plist …
./InstallTest.app/Contents/MacOS …
./InstallTest.app/Contents/MacOS/InstallTest …
…
The Payload file contains… you guessed it… the installer’s payload. This is a gzipped cpio archive. To unpack it, pipe the file through cpio:
% cpio -i < com.example.apple-samplecode.InstallTest.pkg/Payload
5072 blocks
% find InstallTest.app
InstallTest.app
InstallTest.app/Contents
InstallTest.app/Contents/Info.plist
InstallTest.app/Contents/MacOS
InstallTest.app/Contents/MacOS/InstallTest
…
See the cpio man page for more info on that tool.
Note This is a bit of a hassle so most of the time I use a third-party app to unpack installer packages. Which one? Well, I can’t give away all my secrets (-:
Xip Archives
To extract a xip archive (pronounced, I believe, as chip archive), run the xip tool with the --expand argument:
% xip --expand XipTest.xip
However, if that doesn’t work you’ll need to dig into the archive. First, undo the outer xar wrapper:
% xar -xf XipTest.xip
This produces two files, Content and Metadata:
% ls -l
total 7552
-rw-r--r-- 1 quinn staff 1683391 10 Jun 17:05 Content
-rw-r--r-- 1 quinn staff 287 10 Jun 17:08 Metadata
-rw-r--r-- 1 quinn staff 1697157 10 Jun 17:05 XipTest.xip
The Metadata file is an XML property list:
% cat Metadata
…
<dict>
<key>UncompressedSize</key>
<integer>2598653</integer>
<key>Version</key>
<integer>1</integer>
</dict>
</plist>
The Content file is an Apple Archive. Unpack this using the aa tool:
% aa extract -ignore-eperm -i Content -d tmp
% find tmp
tmp
tmp/XipTest
tmp/XipTest/XipTest.app
tmp/XipTest/XipTest.app/Contents
tmp/XipTest/XipTest.app/Contents/Info.plist
tmp/XipTest/XipTest.app/Contents/MacOS
tmp/XipTest/XipTest.app/Contents/MacOS/QCodeIndex
tmp/XipTest/XipTest.app/Contents/MacOS/XipTest
…
See the aa man page for more info on that tool.
Note aa was previously known as yaa.
iOS App Archives
iOS apps are stored in an .ipa file. This is actually a zip archive under the covers. To unpack it, change the file name extension to .zip and then double click it it in the Finder (or use your favourite unzipping tool, like unzip or ditto).
Share and Enjoy
—
Quinn “The Eskimo!” @ Developer Technical Support @ Apple
let myEmail = "eskimo" + "1" + "@" + "apple.com"
[1] For installer package specifically, productbuild is your friend, but you can also use the lower-level tools like productsign, pkgbuild, and pkgutil.
Revision History
2024-02-20 Added the iOS App Archives section. Added a note about third-party apps to the end of the Flat Installer Package section.
2022-09-30 Changed yaa to aa and added a reference to the Apple Archive framework.
2021-02-26 Fixed the formatting.
2020-06-10 First posted.
This post is part of a cluster of posts related to the trusted execution system. If you found your way here directly, I recommend that you start at the top.
Share and Enjoy
—
Quinn “The Eskimo!” @ Developer Technical Support @ Apple
let myEmail = "eskimo" + "1" + "@" + "apple.com"
Resolving Code Signing Crashes on Launch
A code signing crash has the following exception information:
Exception Type: EXC_CRASH (SIGKILL (Code Signature Invalid))
IMPORTANT Most developers never see a code signing crash because they use Xcode to build and sign their product. Xcode’s code signing infrastructure detects problems that could cause a code signing crash, and its automatic code signing fixes them for you! If you’re having problems with code signing crashes and you can use Xcode but aren’t, consider making the switch Xcode.
The most common code signing crash is a crash on launch. To confirm that, look at the thread backtraces:
Backtrace not available
If you see valid thread backtraces this is not a crash on launch. Go back to Resolving Trusted Execution Problems and read through the Code Signing Crashes After Launch section.
If you see no thread backtraces, your code didn’t run at all. The trusted execution system has blocked it. In most cases there is some evidence of the problem in the system log. For example:
type: error
time: 2022-05-19 06:29:17.640331 -0700
process: taskgated-helper
subsystem: com.apple.ManagedClient
category: ProvisioningProfiles
message: com.example.apple-samplecode.OverClaim: Unsatisfied entitlements: com.apple.overclaim
This indicates that the OverClaim app, with bundle ID com.example.apple-samplecode.OverClaim, claimed a restricted entitlement, com.apple.overclaim, that wasn’t authorised by a provisioning profile.
For more information about provisioning profiles, see TN3125 Inside Code Signing: Provisioning Profiles. Specifically, the Entitlements on macOS section discusses the concept of restricted entitlements. For general information about the system log, see Your Friend the System Log.
Normalise the Entitlements Property List
Entitlement property list files look like text and so it’s tempting to edit them with a text editor. This can lead to all sorts of problems. If you have code whose entitlements property list contains comments, non-Unix line endings, or other weird formatting, the trusted execution system may block it. To avoid such problems, normalise your entitlements property list before passing it to codesign. For example:
% plutil -convert xml1 MyApp.plist
% codesign -s III --entitlements MyApp.plist MyApp.app
Problems like this typically show up on older systems. Modern systems use DER-encoded entitlements, as discussed in The future is DER section of TN3125.
A related gotcha is line breaks. Consider this entitlements property list file:
% cat MyApp.plist
…
<plist version="1.0">
<dict>
<key>
com.apple.security.cs.disable-library-validation</key>
<true/>
</dict>
</plist>
This is a valid property list but it doesn’t do what you think it does. It looks like it claims the com.apple.security.cs.disable-library-validation entitlement but in reality it claims \ncom.apple.security.cs.disable-library-validation. The system treats the latter as a restricted entitlement and thus requires it to be authorised by a profile. Of course no such profile will authorise that entitlement, and so the app is blocked by the trusted execution system.
Similarly, consider this:
% cat MyApp.plist
…
<plist version="1.0">
<dict>
<key> com.apple.security.cs.disable-library-validation</key>
<true/>
</dict>
</plist>
This claims com.apple.security.cs.disable-library-validation, note the leading space, and that’s also blocked by the trusted execution system.
Check for Unauthorised Entitlements
Sometimes the system log may not make it obvious what’s gone wrong. It may be easier to work this out by looking at the built program. The most common cause of problems like this is the app claiming a restricted entitlement that’s not authorised by a provisioning profile.
To start your investigation, dump the entitlements to check for restricted entitlements:
% codesign -d --entitlements - "OverClaim.app"
…/OverClaim.app/Contents/MacOS/OverClaim
[Dict]
[Key] com.apple.application-identifier
[Value]
[String] SKMME9E2Y8.com.example.apple-samplecode.OverClaim
[Key] com.apple.developer.team-identifier
[Value]
[String] SKMME9E2Y8
[Key] com.apple.overclaim
[Value]
[Bool] true
[Key] com.apple.security.get-task-allow
[Value]
[Bool] true
In this case all the entitlements except com.apple.security.get-task-allow are restricted.
Note If there are no restricted entitlements, something else has gone wrong. Go back to Resolving Trusted Execution Problems and look for other potential causes.
Now check that the provisioning profile was embedded correctly and extract its payload:
% ls -l "OverClaim.app/Contents/embedded.provisionprofile"
… OverClaim.app/Contents/embedded.provisionprofile
% security cms -D -i "OverClaim.app/Contents/embedded.provisionprofile" -o "OverClaim-payload.plist"
Check that the profile applies to this app by dumping the com.apple.application-identifier entitlement authorised by the profile:
% /usr/libexec/PlistBuddy -c "print :Entitlements:com.apple.application-identifier" OverClaim-payload.plist
SKMME9E2Y8.com.example.apple-samplecode.*
This should match the com.apple.application-identifier entitlement claimed by the app.
Repeat this for all the remaining restricted entitlements:
% /usr/libexec/PlistBuddy -c "print :Entitlements:com.apple.developer.team-identifier" OverClaim-payload.plist
SKMME9E2Y8
% /usr/libexec/PlistBuddy -c "print :Entitlements:com.apple.overclaim" OverClaim-payload.plist
Print: Entry, ":Entitlements:com.apple.overclaim", Does Not Exist
In this example the problem is the com.apple.overclaim entitlement, which is claimed by the app but not authorised by the profile. If that’s the case for your program, you have two choices:
If you program doesn’t need this entitlement, update your code signing to not claim it.
If you program relies on this entitlement, update your profile to authorise it.
The entitlement allowlist in the profile is built by the Apple Developer website based on the capabilities enabled on your App ID. To change this allowlist, modify your App ID capabilities and rebuild your profile. Some capabilities are only available on some platforms and, within that platform, for some distribution channels. For these details for macOS, see Developer Account Help > Reference > Supported capabilities (macOS). Some capabilities require review and approval by Apple. For more on this, see Developer Account Help > Reference > Provisioning with capabilities.
Check for Required Entitlements
If your app claims any restricted entitlements, it must also claim the com.apple.application-identifier entitlement, with its value being your app’s App ID. macOS uses this value to confirm that the embedded provisioning profile is appropriate for your app. Without this, macOS might not use this profile, which means there’s nothing to authorise your app’s use of restricted entitlements, which prevents your app from launching.
IMPORTANT macOS 12 and later will use an embedded provisioning profile even if the app doesn’t claim the com.apple.application-identifier entitlement. So, if your app works on macOS 12 and later but fails on macOS 11, this is likely the cause.
If you claim the com.apple.application-identifier entitlement then I recommend that you also claim the com.apple.developer.team-identifier entitlement. That’s what Xcode does, and my experience is that it’s best to stay on that well-trodden path.
Check the Signing Certificate
If your program’s entitlements look good, the next most likely problem is that your program was signed by a signing identity whose certificate is not authorised by the profile. To debug this, first extract the certificate chain from your program:
% codesign -d --extract-certificates=signed-with- "OverClaim.app"
…
% for i in signed-with-* ; do mv "${i}" "${i}.cer" ; done
The first certificate is the one that matters:
% certtool d "signed-with-0.cer"
Serial Number : 53 DB 60 CC 85 32 83 DE 72 D9 6A C9 8F 84 78 25
…
Subject Name :
Other name : UT376R4K29
Common Name : Apple Development: Quinn Quinn (7XFU7D52S4)
OrgUnit : SKMME9E2Y8
Org : Quinn Quinn
Country : US
…
Now check this against each of the certificates authorised by the profile. Start by extracting the first one:
% plutil -extract DeveloperCertificates.0 raw -o - OverClaim-payload.plist | base64 -D > "authorised0.cer"
% certtool d "authorised0.cer"
Serial Number : 46 A8 EF 2C 52 54 DE FD D1 76 9D 3A 41 7C 9E 43
…
Subject Name :
Other name : UT376R4K29
Common Name : Mac Developer: Quinn Quinn (7XFU7D52S4)
OrgUnit : SKMME9E2Y8
Org : Quinn Quinn
Country : US
…
That’s not a match. So try the next one:
% plutil -extract DeveloperCertificates.1 raw -o - OverClaim-payload.plist | base64 -D > authorised1.cer
% certtool d "authorised1.cer"
Serial Number : 53 DB 60 CC 85 32 83 DE 72 D9 6A C9 8F 84 78 25
…
Subject Name :
Other name : UT376R4K29
Common Name : Apple Development: Quinn Quinn (7XFU7D52S4)
OrgUnit : SKMME9E2Y8
Org : Quinn Quinn
Country : US
…
This matches, which means the profile applies to this code.
IMPORTANT When checking for a match, look at the Serial Number field. Don’t just rely on the Common Name field. A common mistake is to have two signing identities whose certificates have identical common names but the profile only lists one of them.
If you get to the end of the list of certificate list in the profile and don’t find the certificate that the program was signed with, you know what the problem is: Your program is signed with a signing identity whose certificate is not listed in its profile. To fix this, either:
Reconfigure your code signing to use a signing identity whose certificate is listed.
Or update the profile to include the certificate of the signing identity you’re using.
Check for Expiration
If your certificates aren’t the problem, check that nothing has expired. Start with the certificate from the app’s signature:
% certtool d "signed-with-0.cer"
Serial Number : 53 DB 60 CC 85 32 83 DE 72 D9 6A C9 8F 84 78 25
…
Not Before : 10:52:56 Apr 21, 2022
Not After : 10:52:55 Apr 21, 2023
…
Also check the expiry date on the profile:
% plutil -extract ExpirationDate raw -o - OverClaim-payload.plist
2023-04-21T11:02:58Z
If either has expired, update it and re-sign your product.
IMPORTANT Developer ID-signed code and installers include a secure timestamp. When the system checks the expiry date on a Developer ID certificate, it only checks that the certificate was valid at the time that the code was signed, base on that secure timestamp. Thus, an old Developer ID-signed app will continue to run after it’s certificate has expired.
To learn more about secure timestamps, see TN3161 Inside Code Signing: Certificates.
Check the Supported Devices
If everything else checks out, the last thing to check is that the profile authorises the code to run on this machine. There are two cases here:
Developer ID profiles authorise the code on all machines.
Other profiles authorise the code on a specific list of machines.
If you think you have a Developer ID profile, confirm that by looking for the ProvisionsAllDevices property:
% plutil -extract "ProvisionsAllDevices" xml1 -o - "OverClaim-payload.plist"
… No value at that key path or invalid key path: ProvisionsAllDevices
If that’s not the case, get the ProvisionedDevices property and verify that the current machine’s provisioning UDID is listed there:
% plutil -extract "ProvisionedDevices" xml1 -o - "OverClaim-payload.plist"
…
<array>
…
<string>A545CA26-80D7-5B38-A98C-530A798BE342</string>
…
</array>
</plist>
% system_profiler SPHardwareDataType
…
Provisioning UDID: A545CA26-80D7-5B38-A98C-530A798BE342
…
If you get to the end any everything looks OK, your provisioning profile is not the cause of this crash. Return to Resolving Trusted Execution Problems for more suggestions.
Revision History
2024-02-20 Added the Check for Required Entitlements section. Added a link to TN3161. Fixed the Developer Account Help links.
2022-06-08 Added the Normalise the Entitlements Property List section.
2022-05-20 First posted.
IMPORTANT I’m very pleased to report that, due to the hard work of a number of folks at Apple, this DevForums post has been replaced by official documentation: Packaging Mac software for distribution. I’m leaving this post in place as a historical curiosity, but please consult the official documentation going forward.
This post is one of a pair of posts, the other one being Creating Distribution-Signed Code for Mac, that replaces my earlier Signing a Mac Product For Distribution post.
For more background on this, see the notes at the top of Creating Distribution-Signed Code for Mac.
Share and Enjoy
—
Quinn “The Eskimo!” @ Developer Technical Support @ Apple
let myEmail = "eskimo" + "1" + "@" + "apple.com"
Packaging Mac Software for Distribution
Build a zip archive, disk image, or installer package for distributing your Mac software.
Overview
Xcode is a great tool for creating and distributing Mac apps. Once you’ve written your code you can upload it to the App Store with just a few clicks. However, Xcode cannot do everything. For example:
Some Mac software products are not apps. You might, for example, be creating a product that includes a daemon.
Some Mac products include multiple components. Your daemon might include an app to configure it.
Some Mac products ship outside of the App Store, and so need to be packaged for distribution. For example, you might choose to distribute your daemon and its configuration app in an installer package.
Some Mac products are built with third-party developer tools.
If your product cannot be built and distributed using Xcode alone, follow these instructions to package it for distribution.
Note If you use a third-party developer tool to build your app, consult its documentation for advice specific to that tool.
To start this process you need distribution-signed code. For detailed advice on how to create distribution-signed code, see Creating Distribution-Signed Code for Mac.
If you ship your product frequently, create a script to automate the distribution process.
Decide on a Container Format
To get started, decide on your container format. Mac products support two distribution channels:
The Mac App Store, for apps
Independent distribution, for apps and non-apps, using Developer ID signing
A Mac App Store app must be submitted as an installer package. In contrast, products distributed outside of the Mac App Store use a variety of different container formats, the most common being:
Zip archive (.zip)
Disk image (.dmg)
Installer package (.pkg)
You may choose to nest these containers. For example, you might ship an app inside an installer package on a disk image. Nesting containers is straightforward: Just work from the inside out, following the instructions for each container at each step.
IMPORTANT Sign your code and each nested container (if the container supports signing). For example, if you ship an app inside an installer package on a disk image, sign the app, then create the installer package, then sign that package, then create the disk image, then sign the disk image.
Each container format has its own pros and cons, so choose an approach based on the requirements of your product.
Build a Zip Archive
If you choose to distribute your product in a zip archive, use the ditto tool to create that archive:
Create a directory that holds everything you want to distribute.
Run the ditto tool as shown below, where DDD is the path to the directory from step 1 and ZZZ is the path where ditto creates the zip archive.
% ditto -c -k --keepParent DDD ZZZ
Zip archives cannot be signed, although their contents can be.
Build an Installer Package
If you choose to distribute your product in an installer package, start by determining your installer signing identity. Choose the right identity for your distribution channel:
If you’re distributing an app on the Mac App Store, use a Mac Installer Distribution signing identity. This is named 3rd Party Mac Developer Installer: TTT, where TTT identifies your team.
If you’re distributing a product independently, use a Developer ID Installer signing identity. This is named Developer ID Installer: TTT, where TTT identifies your team.
For information on how to set up these installer signing identities, see Developer Account Help.
Run the following command to confirm that your installer signing identity is present and correct:
% security find-identity -v
1) 6210ECCC616B6A72F238DE6FDDFDA1A06DEFF9FB "3rd Party Mac Developer Installer: …"
2) C32E0E68CE92936D5532E21BAAD8CFF4A6D9BAA1 "Developer ID Installer: …"
2 valid identities found
The -v argument filters for valid identities only. If the installer signing identity you need is not listed, see Developer Account Help.
IMPORTANT Do not use the -p codesigning option to filter for code signing identities. Installer signing identities are different from code signing identities and the -p codesigning option filters them out.
If your product consists of a single app, use the productbuild tool to create a simple installer package for it:
% productbuild --sign III --component AAA /Applications PPP
In this command:
III is your installer signing identity.
AAA is the path to your app.
PPP is the path where productbuild creates the installer package.
The above is the simplest possible use of productbuild. If you’re submitting an app to the Mac App Store, that’s all you need. If you have a more complex product, you’ll need a more complex installer package. For more details on how to work with installer packages, see the man pages for productbuild, productsign, pkgbuild, and pkgutil. For instructions on how to read a man page, see Reading UNIX Manual Pages.
Build a Disk Image
If you choose to distribute your product in a disk image:
Create a directory to act as the source for the root directory of your disk image’s volume.
Populate that directory with the items you want to distribute. If you’re automating this, use ditto rather than cp because ditto preserves symlinks.
Use hdiutil command shown below to create the disk image, where SSS is the directory from step 1 and DDD is the path where hdiutil creates the disk image.
Decide on a code signing identifier for this disk image. If you were signing bundled code, you’d use the bundle ID as the code signing identifier. However, disk images have no bundle ID and thus you must choose a code signing identifier for your image. For advice on how to do this, see the Sign Each Code section in Creating Distribution-Signed Code for Mac.
Use the codesign command shown below to sign the disk image, where III is your Developer ID Application code signing identity (named Developer ID Application: TTT, where TTT identifies your team), BBB is the code signing identifier you chose in the previous step, and DDD is the path to the disk image from step 3.
% hdiutil create -srcFolder SSS -o DDD
% codesign -s III --timestamp -i BBB DDD
For more information on code signing identities, see the Confirm Your Code Signing section in Creating Distribution-Signed Code for Mac.
IMPORTANT Sign your disk image with a code signing identity, not an installer signing identity.
There are various third-party tools that configure a disk image for distribution. For example, the tool might arrange the icons nicely, set a background image, and add a symlink to the Applications folder. If you use such a tool, or create your own tool for this, make sure that the resulting disk image:
Is signed with your Developer ID Application code signing identity
Is a UDIF-format read-only zip-compressed disk image (type UDZO)
Submit Your App to the Mac App Store
If you’re creating an app for the Mac App Store, submit your signed installer package using either the altool command-line tool or the Transporter app. For detailed instructions, see App Store Connect Help > Reference > Upload tools.
Notarize Your Product
If you’re distributing outside of the Mac App Store, notarize the file you intend to distribute to your users. For detailed instructions, see Customizing the Notarization Workflow. Skip the Export a Package for Notarization section because you already have the file that you want to submit.
If you’re using nested containers, only notarize the outermost container. For example, if you have an app inside an installer package on a disk image, sign the app, sign the installer package, and sign the disk image, but only notarize the disk image.
The exception to this rule is if you have a custom third-party installer. In that case, see the discussion in Customizing the Notarization Workflow.
Staple Your Product
Once you’ve notarized your product, staple the resulting ticket to the file you intend to distribute. Staple the Ticket to Your Distribution discusses how to do this for an app within a zip archive. The other common container formats, installer packages and disk images, support stapling directly. For example, to staple a tick to a disk image:
% xcrun stapler staple FlyingAnimals.dmg
Stapling is recommended but not mandatory. However, if you don’t staple a user might find that your product is blocked by Gatekeeper if they try to install or use it while the Mac is offline.
Revision History
2024-02-19 Added a preamble that links to the official documentation, Packaging Mac software for distribution.
2022-03-01 First posted.
IMPORTANT I’m very pleased to report that, due to the hard work of a number of folks at Apple, this DevForums post has been replaced by official documentation: Creating distribution-signed code for macOS. I’m leaving this post in place as a historical curiosity, but please consult the official documentation going forward.
This post is one of a pair of posts, the other one being Packaging Mac Software for Distribution, that replaces my earlier Signing a Mac Product For Distribution post.
Over the past year I’ve been trying to convert my most useful code signing posts here on DevForums to official documentation, namely:
Placing Content in a Bundle
Updating Mac Software
Signing a Daemon with a Restricted Entitlement
Embedding a Command-Line Tool in a Sandboxed App
Embedding Nonstandard Code Structures in a Bundle
Unfortunately in the past month or so my Day Job™, answering developer questions for DTS, has become super busy, and so I’ve not had chance to complete this work by publish a replacement for Signing a Mac Product For Distribution. This post, and Packaging Mac Software for Distribution, represent the current state of that effort. I think these are sufficiently better than Packaging Mac Software for Distribution to warrant posting them here on DevForums while I wait for the quiet time needed to finish the official work.
Share and Enjoy
—
Quinn “The Eskimo!” @ Developer Technical Support @ Apple
let myEmail = "eskimo" + "1" + "@" + "apple.com"
Creating Distribution-Signed Code for Mac
Sign Mac code for distribution using either Xcode or command-line tools.
Overview
Before shipping a software product for the Mac, you must first create distribution-signed code, that is, code that you can package up and then submit to either the Mac App Store or the notary service. The way you do this depends on the nature of your product and how it was built:
If your product is a standalone app, possibly with nested code such as an app extension, that you build using Xcode, use Xcode to export a distribution-signed app.
If your product isn't a standalone app, but you build it using Xcode, create an Xcode archive, and then manually export distribution-signed code from that archive.
If you build your product using an external build system, such as make, add a manual signing step to your build system.
Once you have distribution-signed code, package it for distribution. For more information, see Packaging Mac Software for Distribution.
Note If you use a third-party developer tool to build your app, consult its documentation for advice specific to that tool.
Export an App from Xcode
If your product is a standalone app that you build with Xcode, follow these steps to export a distribution-signed app:
Build an Xcode archive from your project.
Export a distribution-signed app from that Xcode archive.
You can complete each step from the Xcode app or automate the steps using xcodebuild.
To build an Xcode archive using the Xcode app, select your app’s scheme and choose Product > Archive. This creates the Xcode archive and selects it in the organizer. To create a distribution-sign app from that archive, select the archive in the organizer, click Distribute App, and follow the workflow from there.
Note If the button says Distribute Content rather than Distribute App, your archive has multiple items in its Products directory. Make sure that every target whose output is embedded in your app has the Skip Install (SKIP_INSTALL) build setting set; this prevents the output from also being copied into the Xcode archive’s Products directory. For more on this, see TN3110 Resolving generic Xcode archive issue.
For more information about the Xcode archives and the organizer, see Distributing Your App for Beta Testing and Releases.
To build an Xcode archive from the command line, run xcodebuild with the archive action. Once you have an Xcode archive, export a distribution-signed app by running xcodebuild with the -exportArchive option. For more information about xcodebuild, see its man page. For instructions on how to read a man page, see Reading UNIX Manual Pages. For information about the keys supported by the export options property list, run xcodebuild with the -help argument.
Export a Non-App Product Built with Xcode
If you build your product with Xcode but it’s not a standalone app, you can build an Xcode archive using the techniques described in the previous section but you cannot export distribution-signed code from that archive. The Xcode organizer and the -exportArchive option only work for standalone apps.
To export a distribution-signed product from the Xcode archive:
Copy the relevant components from the archive.
Sign those components manually.
The exact commands for doing this vary depending on how your product is structured, so let’s consider a specific example. Imagine your product is a daemon but it also has an associated configuration app. Moreover, the configuration app has a share extension, and an embedded framework to share code between the app and the extension. When you build an Xcode archive from this project it has this structure:
DaemonWithApp.xcarchive/
Info.plist
Products/
usr/
local/
bin/
Daemon
Applications/
ConfigApp.app/
Contents/
embedded.provisionprofile
Frameworks/
Core.framework/
…
PlugIns/
Share.appex/
Contents/
embedded.provisionprofile
…
…
…
The Products directory contains two items: the daemon itself (Daemon) and the configuration app (ConfigApp.app). To sign this product, first copy these items out of the archive:
% mkdir "to-be-signed"
% ditto "DaemonWithApp.xcarchive/Products/usr/local/bin/Daemon" "to-be-signed/Daemon"
% ditto "DaemonWithApp.xcarchive/Products/Applications/ConfigApp.app" "to-be-signed/ConfigApp.app"
IMPORTANT When you copy code, use ditto rather than cp. ditto preserves symlinks, which are critical to the structure of Mac frameworks. For more information on this structure, see Placing Content in a Bundle. Symlinks are also useful when dealing with nonstandard code structures. For more details, see Embedding Nonstandard Code Structures in a Bundle.
The code you copy from the Xcode archive is typically development-signed:
% codesign -d -vv to-be-signed/Daemon
…
Authority=Apple Development: …
…
To ship this code, you need to re-sign it for distribution.
Confirm Your Code Signing Identity
To sign code for distribution you need a code signing identity. Choose the right identity for your distribution channel:
If you’re distributing an app on the Mac App Store, use an Apple Distribution code signing identity. This is named Apple Distribution: TTT, where TTT identifies your team.
Alternatively, you can use the old school Mac App Distribution code signing identity. This is named 3rd Party Mac Developer Application: TTT, where TTT identifies your team.
If you’re distributing a product independently, use a Developer ID Application code signing identity. This is named Developer ID Application: TTT, where TTT identifies your team.
For information on how to set up these code signing identities, see Developer Account Help.
To confirm that your code-signing identity is present and correct, run the following command:
% security find-identity -p codesigning -v
1) A06E7F3F8237330EE15CB91BE1A511C00B853358 "Apple Distribution: …"
2) ADC03B244F4C1018384DCAFFC920F26136F6B59B "Developer ID Application: …"
2 valid identities found
The -p codesigning argument filters for code-signing identities. The -v argument filters for valid identities only. If the code-signing identity that you need isn't listed, see Developer Account Help.
Each output line includes a SHA-1 hash that uniquely identifies the identity. If you have multiple identities with the same name, sign your code using this hash rather than the identity name.
Identify the Code to Sign
To sign your product, first identify each code item that you need to sign. For example, in the DaemonWithApp product, there are four code items: ConfigApp.app, Core.framework, Share.appex, and Daemon.
For each code item, determine the following:
Is it bundled code?
Is it a main executable?
IMPORTANT For a code item to be considered bundled code it must be the main code within a bundle. If, for example, you have an app with a nested helper tool, there are two code items: the app and the helper tool. The app is considered bundle code but the helper tool is not.
In some cases, it might not be obvious whether the code item is a main executable. To confirm, run the file command. A main executable says Mach-O … executable. For example:
% file "to-be-signed/ConfigApp.app/Contents/Frameworks/Core.framework/Versions/A/Core"
…
… Mach-O 64-bit dynamically linked shared library x86_64
…
% file "to-be-signed/ConfigApp.app/Contents/PlugIns/Share.appex/Contents/MacOS/Share"
…
… Mach-O 64-bit executable x86_64
…
The Core.framework is not a main executable but Share.appex is.
To continue the DaemonWithApp example, here’s a summary of this info for each of its code items:
| Code Item | Bundled Code? | Main Executable |
| --------- | ------------- | --------------- |
| ConfigApp.app | yes | yes |
| Core.framework | yes | no |
| Share.appex | yes | yes |
| Daemon | no | yes |
Determine the Signing Order
Sign code from the inside out. That is, if A depends on B, sign B before you sign A. For the DaemonWithApp example, the signing order for the app is:
Core.framework
Share.appex
ConfigApp.app
The app and daemon are independent, so you can sign them in either order.
Configure Your Entitlements
A code signature may include entitlements. These key-value pairs grant an executable permission to use a service or technology. For more information about this, see Entitlements.
Entitlements only make sense on a main executable. When a process runs an executable, the system grants the process the entitlements claimed by its code signature. Do not apply entitlements to library code. It doesn’t do anything useful and can prevent your code from running.
When signing a main executable, decide whether it needs entitlements. If so, create an entitlements file to use when signing that executable. This entitlements file is a property list containing the key-value pairs for the entitlements that the executable claims.
If you build your product with Xcode, you might be able to use the .entitlements file that Xcode manages in your source code. If not, create the .entitlements file yourself.
IMPORTANT The entitlements file must be a property list in the standard XML format with LF line endings, no comments, and no BOM. If you’re not sure of the file’s provenance, use plutil to convert it to the standard format. For specific instructions, see Ensure Properly Formatted Entitlements.
If you have a development-signed version of your program you can get a head start on this by dumping its entitlements. For example:
% codesign -d --entitlements - --xml "to-be-signed/ConfigApp.app" | plutil -convert xml1 -o - -
…
<dict>
<key>com.apple.application-identifier</key>
<string>SKMME9E2Y8.com.example.apple-samplecode.DaemonWithApp.App</string>
<key>com.apple.developer.team-identifier</key>
<string>SKMME9E2Y8</string>
<key>com.apple.security.app-sandbox</key>
<true/>
<key>keychain-access-groups</key>
<array>
<string>SKMME9E2Y8.com.example.apple-samplecode.DaemonWithApp.SharedKeychain</string>
</array>
</dict>
</plist>
Keep in mind that some entitlements vary between development and distribution builds. For example:
The value of the APS Environment (macOS) Entitlement changes from development to production.
The com.apple.security.get-task-allow entitlement allows the debugger to attach to your program, so you rarely apply it to a distribution-signed program.
To check whether an entitlement varies in distribution builds, see the documentation for that specific entitlement in Entitlements.
For information about when it makes sense to distribute a program signed with the get-task-allow entitlement, see Avoid the Get-Task-Allow Entitlement section in Resolving Common Notarization Issues).
Embed Distribution Provisioning Profiles
In general, all entitlement claims must be authorized by a provisioning profile. This is an important security feature. For example, the fact that the keychain-access-groups entitlement must be authorized by a profile prevents other developers from shipping an app that impersonates your app in order to steal its keychain items.
However, macOS allows programs to claim some entitlements without such authorization. These unrestricted entitlements include:
com.apple.security.get-task-allow
com.apple.security.application-groups
Those used to enable and configure the App Sandbox
Those used to configure the Hardened Runtime
If your program claims a restricted entitlement, include a distribution provisioning profile to authorize that claim:
Create the profile on the developer web site.
Copy that profile into your program’s bundle.
Note If your product includes a non-bundled executable that uses a restricted entitlement, package that executable in an app-like structure. For details on this technique, see Signing a Daemon with a Restricted Entitlement.
To create a distribution provisioning profile, follow the instructions in Developer Account Help. Make sure to choose a profile type that matches your distribution channel (Mac App Store or Developer ID).
Once you have a distribution provisioning profile, copy it into your program’s bundle. For information about where to copy it, see Placing Content in a Bundle.
To continue the DaemonWithApp example, the configuration app and its share extension use a keychain access group to share secrets. The system grants the programs access to that group based on their keychain-access-groups entitlement claim, and such claims must be authorized by a provisioning profile. The app and the share extension each have their own profile. To distribute the app, update the app and share extension bundles with the corresponding distribution provisioning profile:
% cp "ConfigApp-Dist.provisionprofile" "to-be-signed/ConfigApp.app/Contents/embedded.provisionprofile"
% cp "Share-Dist.provisionprofile" "to-be-signed/ConfigApp.app/Contents/PlugIns/Share.appex/Contents/embedded.provisionprofile"
Modifying the app in this way will break the seal on its code signature. This is fine because you are going to re-sign the app before distributing it.
IMPORTANT If you’re building your product with Xcode then you might find that Xcode has embedded a provisioning profile within your bundle. This is a development provisioning profile. You must replace it with a distribution provisioning profile.
Sign Each Code Item
For all code types, the basic codesign command looks like this:
% codesign -s III PPP
Here III is the name of the code signing identity to use and PPP is the path to the code to sign.
The specific identity you use for III varies depending on your distribution channel, as discussed in Confirm Your Code Signing, above.
Note If you have multiple identities with the same name, supply the identity’s SHA-1 hash to specify it unambiguously. For information on how to get this hash, see Confirm Your Code Signing, above.
When signing bundled code, as defined in Identify the Code to Sign, above, use the path to the bundle for PPP, not the path to the bundle’s main code.
If you’re re-signing code — that is, the code you’re signing is already signed — add the -f option.
If you’re signing a main executable that needs entitlements, add the --entitlements EEE option, where EEE is the path to the entitlements file for that executable. For information on how to create this file, see Configure Your Entitlements, above.
If you’re signing for Developer ID distribution, add the --timestamp option to include a secure timestamp.
If you’re signing a main executable for Developer ID distribution, add the -o runtime option to enable the Hardened Runtime. For more information about the Hardened Runtime, see Hardened Runtime.
If you’re signing non-bundled code, add the -i BBB option to set the code signing identifier. Here BBB is the bundle ID the code would have if it had a bundle ID. For example, if you have an app whose bundle ID is com.example.flying-animals that has a nested command-line tool called pig-jato, the bundle ID for that tool would logically be com.example.flying-animals.pig-jato, and that’s a perfectly fine value to use for BBB.
Note For bundled code, you don’t need to supply a code signing identifier because codesign defaults to using the bundle ID.
Repeat this signing step for every code item in your product, in the order you established in Determine the Signing Order, above. If you have a complex product with many code items to sign, create a script to automate this process.
Here's the complete sequence of commands to sign the DaemonWithApp example for Developer ID distribution:
% codesign -s "Developer ID Application" -f --timestamp "to-be-signed/ConfigApp.app/Contents/Frameworks/Core.framework"
to-be-signed/ConfigApp.app/Contents/Frameworks/Core.framework: replacing existing signature
% codesign -s "Developer ID Application" -f --timestamp -o runtime --entitlements "Share.entitlements" "to-be-signed/ConfigApp.app/Contents/PlugIns/Share.appex"
to-be-signed/ConfigApp.app/Contents/PlugIns/Share.appex: replacing existing signature
% codesign -s "Developer ID Application" -f --timestamp -o runtime --entitlements "ConfigApp.entitlements" "to-be-signed/ConfigApp.app"
to-be-signed/ConfigApp.app: replacing existing signature
% codesign -s "Developer ID Application" -f --timestamp -o runtime -i "com.example.apple-samplecode.DaemonWithApp.Daemon" "to-be-signed/Daemon"
to-be-signed/Daemon: replacing existing signature
Consider Deep Harmful
When signing code, do not pass the --deep option to codesign. This option is helpful in some specific circumstances but it will cause problems when signing a complex product. Specifically:
It applies the same code signing options to every code item that it signs, something that’s not appropriate. For example, you might have an app with an embedded command-line tool, where the app and the tool need different entitlements. The --deep option will apply the same entitlements to both, which is a serious mistake.
It only signs code that it can find, and it only finds code in nested code sites. If you put code in a place where the system is expecting to find data, --deep won’t sign it.
The first issue is fundamental to how --deep works, and is the main reason you should avoid it. The second issue is only a problem if you don’t follow the rules for nesting code and data within a bundle, as documented in Placing Content in a Bundle.
Revision History
2024-02-19 Added a preamble that links to the official documentation, Creating distribution-signed code for macOS.
2022-08-17 Updated the Confirm Your Code Signing Identity section to cover Apple Distribution code signing identities. Added a link to TN3110.
2022-03-01 First posted.
There is an app, that is distributed on the web using Company A Developer ID certificate. Now this has to be transferred to Company B apple developer account.
There is a way to transfer apps that are distributed on the AppStore, but how to do it in case of Developer ID?
Hi,
I have create a universal app then did this:
https://support.apple.com/en-vn/guide/apple-business-essentials/axm20c32e0c6/web
But this doesn't produce a working package installer.
productbuild --sign "3rd Party Mac Developer Installer: ****" --component /Applications/MyApp.app MyApp-universal.pkg
Do I need to create a code signature with codesign, prior to call productbuild?
regards, Joël
Following the description from https://developer.apple.com/documentation/xcode/embedding-a-helper-tool-in-a-sandboxed-app*
I successfully managed to run my app sandboxed on my development system. Nevertheless the copied application refuses to call the external tool unless it is compiled with NO for the App Sandbox entitlement.
My app can be downloaded from: https://github.com/mac-curver/Postscript-Playground
The last commit is using the App Sandbox entitlement but the commit before is not using it like compiled and zipped app in the Application folder on Github.
The attached picture shows, running the sandboxed app on my development machine. Why the sandboxed does not run on other MACs? How could I test this?
*P.S. I could not exactly execute all tasks as written in *, for example I require OS 13.0 and I am using a non commercial dev account (not paying for it).
For some years I have developed and maintained a SwiftUI based app as GUI ontop of the command line tool rsync. The app is available on HomeBrew and works as expected, included using rsync command line tool from HomeBrew.
I have now developed a new GUI, a downscale version of the original app, using SwiftData and using only the default rsync in /usr/bin/rsync. No access to remote servers by ssh-keys, only local attached disk on your Mac. SwiftData is used for storing data about synchronise tasks and log records from run.
The app works, but as soon as I enable the App Sandbox, the app does not permit to executed default included command line tool from /usr/bin. The GUI app executes the command line tool by a Swift Process object.
I want to develop a very basic app for my wife. Since I'm into Windows and Android, I don't have any experience with MacOS.
My wife is visually impaired and chose for an iPhone, and never switched since. I want to buy a cheap second hand MacBook Pro 2011 to be able to compile.
Found this one online. Is it good enough? It doesn't matter if it's slow or has some weird glitches. Only thing I want is develop the app, install it, and then let the MacBook rest for the rest of its live (sorry for this sad story MacBook-lovers :))
[Image Edited by Moderator to Remove Serial Number]
We are using an iPhone app distributed as an AdHoc app, but an error message saying "App cannot be verified" was displayed.
The error screen says, "Internet connection is required to verify the credibility of developer "Apple Distribution:●●●● CO.,LTD.(QQQ29B8GG2)"."
When using this app, We are connected to the LAN, but not connected to the Internet.
If you temporarily connect to the Internet and start the app when the error screen appears, the error screen will disappear.
After that, when I switched from connecting to the Internet to connecting to LAN, it worked normally for a while, but after about 2 months, the same error screen appears again.
Please tell me how to resolve this error.
My sandboxed macOS app requires the user to grant permission under Privacy & Security / Accessibility in order to support extra functionality. If no permission is granted the app can still be used albeit with very basic functionality.
In order to allow the user NOT to have to immediately decide whether to grant this permission when first launching the app, a dialog allows them to say “I’ll do it later”.
As such, the app uses a timer with a one second interval to ask the system if permission has been granted and if so, implements the extra functionality. By the way, I would rather have used a notification instead of a timer, but there does not seem to be one.
// Schedule a timer to periodically check accessibility status
accessibilityTimer = Timer.scheduledTimer(timeInterval: 1.0, target: self, selector: #selector(checkAccessibilityStatus), userInfo: nil, repeats: true)
func isAccessibilityEnabled() -> Bool {
let accessibilityEnabled = AXIsProcessTrusted()
return accessibilityEnabled
}
@objc func checkAccessibilityStatus() {
if isAccessibilityEnabled() {
print("Accessibility is enabled.")
accessibilityTimer?.invalidate()
if gEventTap == nil {
tapper()//as003
gTypeIt4MeMenu?.item(at: kPauseResumeItem)?.title = "Pause"
gStatusItem?.button!.image = NSImage(named: "menubar_icon_16x16")
NotificationCenter.default.post(name: NSNotification.Name(rawValue: "showGreenTick"), object: nil)
}
} else {
print("Accessibility is disabled.")
}
}
My problem is that when I build the app with my development certificate, it runs as expected.
However, when I upload it to TextFlight and download from there, it no longer “notices” when I grant it permission.
Hi team
We are facing following message "A timestamp was expected but was not found" during codesign for following .pkg file and it cause Jenkins NB process failed.
We are facing this issue for last 3 days as it was working on last 18th January.
Kindly let us know how to fix this problem.
Rgds
Both the codesign tool and Xcode allow you to sign code with a hardware-based code-signing identity. However, setting that up can be a bit of a challenge. Recently a developer open a DTS tech support incident requesting help with this, and so I thought I’d post my instructions here for the benefit of all.
If you have any questions or comments about this, please start a new thread, tagging it with Code Signing so that I see it.
Share and Enjoy
—
Quinn “The Eskimo!” @ Developer Technical Support @ Apple
let myEmail = "eskimo" + "1" + "@" + "apple.com"
Signing code with a hardware-based code-signing identity
Both the codesign tool and Xcode allow you to sign code with a hardware-based code-signing identity. This post explains how to set that up.
I used macOS 14.2.1 with Xcode 15.2. For my hardware-based key I used a YubiKey 5 NFC that I reset to its defaults. I installed YubiKey Manager 1.2.5.
IMPORTANT While I used a YubiKey, the code signing parts of this process should work with any token that has a functioning CryptoTokenKit driver.
In the case of the YubiKey, it presents a PIV interface and thus it’s supported by macOS’s built-in PIV CryptoTokenKit driver.
In this example I created an Apple Development certificate because those are dime a dozen. This process should work with any other type of code-signing certificate. Indeed, it make sense to store your most precious keys in a hardware token, including your Developer ID keys. For more on that topic, see The Care and Feeding of Developer ID.
Generate a certificate signing request
To generate a certificate signing request (CSR):
Connect the YubiKey via USB.
Dismiss any system alerts:
If the “Allow this accessory to connect?” alert comes up, click Allow.
If the Keyboard Setup Assistant comes up, quit that.
If the ctkbind notification comes up, dismiss that. Coded signing does not require that you bind your login account to your hardware token.
Launch YubiKey Manager.
Choose Applications > PIV.
Click Configure Certificates.
Select Digital Signature (slot 9c). In the past I’ve run into situations where signing fails if you don’t use this slot, although I haven’t tested that in this particular case.
Click Generate.
Select Certificate Signing Request (CSR) and click Next.
Select the RSA2048 algorithm and click Next.
Enter a subject and click Next. The value you use here doesn’t matter because Apple ignores pretty much everything in the CSR except the public key.
Click Generate.
Choose a save location and name. Don’t include a file name extension.
When prompted for the management key, enter that and click OK.
When prompted for the PIN, enter that and click OK.
The app will generate a .csr file at your chosen location.
Quit YubiKey Manager.
Note Apple typically uses the .certSigningRequest extension for CSRs, but this process works just fine with the .csr extension used by YubiKey Manager.
Generate a certificate from your CSR
To generate a certificate from that CSR:
In Safari, go to Developer > Account and log in.
If you’re a member of multiple teams, make sure you have the correct one selected at the top right.
Click Certificates.
Click the add (+) button to create a new certificate.
Select Apple Development and click Continue.
Click Choose File, select your CSR file, and click Upload.
Click Continue to generate your certificate.
That takes you to the Download Your Certificate page. Click Download.
In Terminal, calculate a SHA-1 hash of your .cer file.
% shasum "development.cer"
840f40ef6b10bedfb2315ac49e07f7e6508a1680 development.cer
Import the certificate to form a code-signing identity
To import this certificate into your YubiKey:
Convert the certificate to PEM form:
% openssl x509 -in "development.cer" -inform der -out "development.pem"
Launch YubiKey Manager.
Choose Applications > PIV.
Click Configure Certificates.
Select Digital Signature (slot 9c).
Click Import.
In the file dialog, select the PEM and click Import.
When prompted for the management key, enter that and click OK. The UI updates to show the certificate issuer (Apple Worldwide Developer Relations Certificate Authority) and subject (Apple Development: UUU, where UUU identifies you).
Quit YubiKey Manager.
Unplug the YubiKey and then plug it back in.
Sign a test program
Before digging into Xcode, check that you can sign code with the codesign tool:
Create a small program to test with. In my case I decided to re-sign the built-in true command-line tool:
% cp "/usr/bin/true" "MyTool"
% codesign -s - -f "MyTool"
Run codesign to sign your program, passing in the SHA-1 hash of the certificate you imported into the YubiKey:
% codesign -s 840f40ef6b10bedfb2315ac49e07f7e6508a1680 -f "MyTool"
When prompted for the PIN, enter that and click OK. The codesign invocation completes like so:
% codesign -s 840f40ef6b10bedfb2315ac49e07f7e6508a1680 -f "MyTool"
MyTool: replacing existing signature
Sign from Xcode
To sign from Xcode:
Open your project in Xcode. In my case I created a new project by choosing File > New then selecting macOS > Command Line tool.
In Signing & Capabilities for the tool target, turn off “Automatically manage signing”.
In Build Settings, find the Code Signing Identity build setting, choose Other, and then enter the SHA-1 hash of your certificate.
Choose Product > Build.
When prompted for the PIN, enter that and click OK. The build then completes.
IMPORTANT This requires Xcode 13 or later. Earlier versions of Xcode only work with file-based code-signing identities.