I would love to know if there is a way to manipulate how the scene size is set initially.
I see that we have mapkit.MapSize(width, height) at our disposal but there isn't any clear documentation on its use case in the MapKit docs.
I had to do some hacky workaround where I had to set the size like this.
`
size = new mapkit.MapSize(1000, 600)
map = new mapkit.Map("map");
map._impl._scene._size = size
`
Is there a better way to handle this? On safari it is not setting correctly.