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I would love to know if there is a way to manipulate how the scene size is set initially. I see that we have mapkit.MapSize(width, height) at our disposal but there isn't any clear documentation on its use case in the MapKit docs. I had to do some hacky workaround where I had to set the size like this. ` size = new mapkit.MapSize(1000, 600) map = new mapkit.Map("map"); map._impl._scene._size = size ` Is there a better way to handle this? On safari it is not setting correctly.
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