Hello,
I’m trying to bring a USDZ model of a radio tower with a red light on top (using the emissive channel in my USDZ) into Reality Composer.
As of right now, it looks like RC ignores emissive materials.
If I finish all the interaction I want in RC, is there an easy way to add a bloom post-processing effect in XCode to make my red light glow?
I saw there is Post Processing in Reality Kit 2 but as a new developer, not sure how or if it is possible to “dit into” my RC project with XCode to add that post processing. If anybody could provide a good beginners tutorial or a path to start learning, I’d really appreciate it.
Thank you,
Daniel Jones