RealityKit - PBM material - chrome?

Hey

I've been fighting with it for quite a bit now. How can I make a chrome material programatically ?

I'm making 3d editor and I want to control/create materials in app. No matter what value I give to clear coat/metallic/specular/etc its reflection amount never gets anywhere near chrome needed levels.

TIA

Eh got it, its metallic =1, baseColor.tint =1 then its chromish.

How can I control fresnell/IOR tho ? - seems to be metallic parameter tho... odd

Have you tried changing the roughness of the material? A roughness of 0 will simulate a very polished chrome.

RealityKit - PBM material - chrome?
 
 
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