Hai!
When I place an object in scene, the object is always parallel(I think) to the rotation of device(ipad). How can I disable that rotation and have it align with world axis?
I'm trying to place an object/anchor in scene but every time I do it has a rotation. I can not find where the rotation is set as printing our matrices gives me 0,0,0 on rotation so I'm a little lost :
let point = CGPoint(x: frame.midX, y: frame.midY);
if let result = raycast(from: point, allowing: .estimatedPlane, alignment: .any).first {
mLastObject = name
var transform = simd_float4x4()
transform.toIdentity()
transform.columns.3 = result.worldTransform.columns.3
let resultAnchor = AnchorEntity(world: transform) // world ping
let shadow = AnchorEntity(plane: AnchoringComponent.Target.Alignment.horizontal) // shadow ping
resultAnchor.addChild(shadow)
scene.anchors.append(resultAnchor)
print("result : \(resultAnchor.transform)")
print("result2 : \(resultAnchor.orientation)")
print("shadow : \(shadow.transform)")
print("shadow2 : \(shadow.orientation)")
Perhaps, while I'm at it, how can I align object rotation to another object rotation? so they both face the same direction/axis/etc
Regards
Dariusz
Just to clarify, the shadow object has wrong rotation, and thus any of its children/geometry objects are rotated. Setting orientation to 0,etcetc does not work.