Reality Composer: Rotate Object Around Origin

Hi all,

I'm trying to rotate a door on its hinges in Reality Composer (v 1.5). However, it seems like Reality Composer's rotation handle only allows you to rotate around the object's bounding box center, and there doesn't seem to be an option to change that.

I see that you can "switch between world and local coordinate spaces," but that does not seem to change the rotation handle's axes or pivot point.

Does anyone know how this can be done?

Thanks in advance

I believe you can achieve this by making a separate usda file of your entity: right click the entity, and choose "New Scene From Selection".

Make sure you have 1 root transform. This root's origin will be at the center of the scene. Now you drag your model entity (a child of this root) to the spot you want.

Then in the original file, your entity has become a reference to that new scene you made. But rotating it now should keep the origin as per your new scene.

Reality Composer: Rotate Object Around Origin
 
 
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