Hi
I have a scene which was created in Reality Composer. I wish to create an anchor programmatically that remains fixed in the scene. The following code works, but the anchor drifts around with the camera, in stead of being anchored in a fixed spot. Any ideas why this is?
I have been struggling for months now, nothing seems to work. Any ideas would be appreciated.
I have a scene which was created in Reality Composer. I wish to create an anchor programmatically that remains fixed in the scene. The following code works, but the anchor drifts around with the camera, in stead of being anchored in a fixed spot. Any ideas why this is?
Code Block let targetTransform = Transform( matrix: Targets.currentTarget.transformMatrix( relativeTo: nil ) ) let dropAnchor = AnchorEntity() dropAnchor.transform = targetTransform dropAnchor.addChild( background ) Prox.scene.addAnchor( dropAnchor)
I have been struggling for months now, nothing seems to work. Any ideas would be appreciated.