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Anchors in RealityKit
Hi I have a scene which was created in Reality Composer. I wish to create an anchor programmatically that remains fixed in the scene. The following code works, but the anchor drifts around with the camera, in stead of being anchored in a fixed spot. Any ideas why this is?      let targetTransform = Transform( matrix: Targets.currentTarget.transformMatrix( relativeTo: nil ) )     let dropAnchor = AnchorEntity()     dropAnchor.transform = targetTransform     dropAnchor.addChild( background )     Prox.scene.addAnchor( dropAnchor) I have been struggling for months now, nothing seems to work. Any ideas would be appreciated.
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Feb ’21