Post not yet marked as solved
Post marked as unsolved with 2 replies, 784 views
Hi
I have a scene which was created in Reality Composer. I wish to create an anchor programmatically that remains fixed in the scene. The following code works, but the anchor drifts around with the camera, in stead of being anchored in a fixed spot. Any ideas why this is?
let targetTransform = Transform( matrix: Targets.currentTarget.transformMatrix( relativeTo: nil ) )
let dropAnchor = AnchorEntity()
dropAnchor.transform = targetTransform
dropAnchor.addChild( background )
Prox.scene.addAnchor( dropAnchor)
I have been struggling for months now, nothing seems to work. Any ideas would be appreciated.