Post not yet marked as solved
We use a local swift package in 6 of our app extensions. The product from the local package that we link to each app extension is a dynamic framework. And while the dynamic framework is copied into the final app bundle once, the resource bundles of each target that comprise the dynamic framework is copied into each app extension. I'd much rather have the bundles be copied into the dynamic framework once to prevent app bloat.
Here is a visualization of the issue:
.
└── MyApp.ipa/
├── MyApp (executable)
├── MyDynamicFramework_TargetA.bundle
├── MyDynamicFramework_TargetB.bundle
├── MyDynamicFramework_TargetC.bundle
├── Frameworks/
│ └── MyDynamicFramework.framework/
│ ├── TargetA
│ ├── TargetB
│ └── TargetC
└── PlugIns/
├── Widgets.appex/
│ ├── MyDynamicFramework_TargetA.bundle
│ ├── MyDynamicFramework_TargetB.bundle
│ └── MyDynamicFramework_TargetC.bundle
├── Intents.appex/
│ ├── MyDynamicFramework_TargetA.bundle
│ ├── MyDynamicFramework_TargetB.bundle
│ └── MyDynamicFramework_TargetC.bundle
├── IntentsUI.appex/
│ ├── MyDynamicFramework_TargetA.bundle
│ ├── MyDynamicFramework_TargetB.bundle
│ └── MyDynamicFramework_TargetC.bundle
├── NotificationContent.appex/
│ ├── MyDynamicFramework_TargetA.bundle
│ ├── MyDynamicFramework_TargetB.bundle
│ └── MyDynamicFramework_TargetC.bundle
├── RichPushContent.appex/
│ ├── MyDynamicFramework_TargetA.bundle
│ ├── MyDynamicFramework_TargetB.bundle
│ └── MyDynamicFramework_TargetC.bundle
└── NotificationService.appex/
├── MyDynamicFramework_TargetA.bundle
├── MyDynamicFramework_TargetB.bundle
└── MyDynamicFramework_TargetC.bundle
Notice that the resource bundles of Target A, B, and C are copied multiple times causing an unhealthy app size.
I'd either like the resource bundles to be copied into MyDynamicFramework or copied once into the app bundle and let the app extensions reference them.
Given the SPM + Xcode linking is a black box for the most part, how would I accomplish this?
Post not yet marked as solved
iPhone 16.0 16.0.2 系统上运行小组件出现问题, 其他系统没有问题
SendProcessControlEvent:toPid: encountered an error: Error Domain=com.apple.dt.deviceprocesscontrolservice Code=8 "Failed to show Widget 'com.jiduauto.iphone.jdcomiphoneWidget' error: Error Domain=FBSOpenApplicationServiceErrorDomain Code=5 "The request to open "com.apple.springboard" failed." UserInfo={NSLocalizedDescription=The request to open "com.apple.springboard" failed., NSLocalizedFailureReason=Unexpected error type., NSUnderlyingError=0x600002bbd7a0 {Error Domain=BSServiceConnectionErrorDomain Code=3 "XPC error received on message reply handler" UserInfo={BSErrorCodeDescription=OperationFailed, NSLocalizedFailureReason=XPC error received on message reply handler}}, BSErrorCodeDescription=InvalidResponse}." UserInfo={NSLocalizedDescription=Failed to show Widget 'com.jiduauto.iphone.jdcomiphoneWidget' error: Error Domain=FBSOpenApplicationServiceErrorDomain Code=5 "The request to open "com.apple.springboard" failed." UserInfo={NSLocalizedDescription=The request to open "com.apple.springboard" failed., NSLocalizedFailureReason=Unexpected error type., NSUnderlyingError=0x600002bbd7a0 {Error Domain=BSServiceConnectionErrorDomain Code=3 "XPC error received on message reply handler" UserInfo={BSErrorCodeDescription=OperationFailed, NSLocalizedFailureReason=XPC error received on message reply handler}}, BSErrorCodeDescription=InvalidResponse}., NSUnderlyingError=0x600002bbd5f0 {Error Domain=FBSOpenApplicationServiceErrorDomain Code=5 "The request to open "com.apple.springboard" failed." UserInfo={NSLocalizedDescription=The request to open "com.apple.springboard" failed., NSLocalizedFailureReason=Unexpected error type., NSUnderlyingError=0x600002bbd7a0 {Error Domain=BSServiceConnectionErrorDomain Code=3 "XPC error received on message reply handler" UserInfo={BSErrorCodeDescription=OperationFailed, NSLocalizedFailureReason=XPC error received on message reply handler}}, BSErrorCodeDescription=InvalidResponse}}}
Domain: DTXMessage
Code: 1
User Info: {
DVTErrorCreationDateKey = "2024-02-19 08:02:14 +0000";
}
System Information
macOS Version 13.5.2 (Build 22G91)
Xcode 15.0 (22265) (Build 15A240d)
Timestamp: 2024-02-19T16:02:14+08:00
Post not yet marked as solved
I'm stuck fetching location inside iOS app's widget extension running on MacOS.
locationManager.authorizationStatus == .notDetermined always returns true, meanwhile main app, running on MacOS has permission for location in MacOS system settings and doesn't have any problems with using geodata.
Is it possible to fetch a location inside of iOS app's widget extension running on MacOS and if yes, what could I be doing wrong?
Post marked as Apple Recommended
Hi guys,
I am migrating my widgets to iOS 17 and because I already manage my layout margins, I just want to disable to new built-in widget content margins.
I did it by using ".contentMarginsDisabled()" on the WidgetConfiguration and it works fine at run time.
WIDGET CODE
struct MyWidget: Widget {
let kind: String = "MyWidget"
var body: some WidgetConfiguration {
return IntentConfiguration(kind: kind, intent: MyWidgetIntent.self, provider: WidgetProvider<MyWidgetIntent>()) { entry in
WidgetView<MyWidgetIntent>(entry: entry)
}
.configurationDisplayName("My Widget")
.supportedFamilies([WidgetFamily.systemMedium])
.contentMarginsDisabled() // <-- HERE
}
}
RESULT
Nevertheless, when previewing the WidgetView in a WidgetPreviewContext I didn't find anyway to disable the content margins (because manipulating directly the view and not a WidgetConfiguration).
PREVIEW CODE
struct MyWidget_Previews: PreviewProvider {
static var previews: some View {
WidgetView<MyWidgetIntent>(entry: WidgetEntry<MyWidgetIntent>())
// .padding(-16) Need to add this negative padding to disable margin
.previewContext(
WidgetPreviewContext(family: .systemMedium))
}
}
Do you know how to disable the content margins for widget preview?
Post not yet marked as solved
Hey there,
I'm implementing Watch Complications in an existing project, and I'm having the problem that transferCurrentComplicationUserInfo(_:) works exactly as transferUserInfo(_:) is described in the documentation, but not as it should.
That is, when the WatchApp is opened, func session(_ session: WCSession, didReceiveUserInfo userInfo: [String: Any] = [:]) receives the data sent by transferCurrentComplicationUserInfo(_:). If not, the data is queued until the Watch App is opened again.
In other words, transferCurrentComplicationUserInfo(_:) never wakes up the ExtensionDelegate when the Watch App is not running.
Has anyone experienced the same thing and know how to fix it?
More details:
Testing on iPhone 11 (iOS 17.1.2) and Apple Watch SE (WatchOS 10.2)
I made sure that the quota of 50 is not exhausted when I test.
The WatchApp is still dual-target (I want to avoid having to migrate to single-target and SwiftUI lifecycle)
Watch App code:
class ExtensionDelegate: NSObject, WKExtensionDelegate, WCSessionDelegate {
let session = WCSession.default
override init() {
super.init()
if WCSession.isSupported() {
session.delegate = self
session.activate()
}
}
func session(_ session: WCSession, didReceiveUserInfo userInfo: [String: Any] = [:]) {
WatchWidgetSessionHandler.shared.processComplicationUserInfo(userInfo)
}
}
IOS App code:
class WatchAppDataManager: NSObject, WCSessionDelegate {
override init() {
super.init()
let session = WCSession.default
session.delegate = self
session.activate()
}
func sendDataToWidget(for kinds: [WatchWidgetKind]) async {
guard
WCSession.default.activationState == .activated,
WCSession.default.isComplicationEnabled
else {
return
}
let widgetsData = dataProvider.getData(for: kinds)
if !widgetsData.isEmpty {
WCSession.default.transferCurrentComplicationUserInfo(widgetsData)
}
}
}
I am playing around with Live Activities and got everything working on the iOS 16.1 beta 2 simulator using Xcode 14.1 beta 2 (14B5024i).
However, running the same code on a real physical device (iPhone X) running iOS 16.1 beta 2 does not show the Live Activity on the lock screen at all. 😵
Did anyone get their Live Activity working on a real device yet, or is this an issue with the current beta?
Things I have already checked:
ActivityAuthorizationInfo().areActivitiesEnabled returns true on my physical device
let activity = try Activity.request(...) successfully completes without throwing and I can see the activity.id printed to the console
Other live activities - such as the iOS system timer activity - do show up on my physical device just fine
Post not yet marked as solved
Hi all,
I am trying to create a widget for my app but I cannot use the Preview feature of Xcode.
Xcode enters a build loop and builds the project over and over. There is no error or message. There is only a loading spinner and lots of build.
It doesn't matter how much time I wait, it never finishes.
I tried to clean the build folder, delete all preview simulators, quit, and reopen the XCode but nothing helped.
Post not yet marked as solved
After updating our app some of our users are seeing that their widget has gone blank, the whole widget it just white. The only way to make the widget render again is to reboot the phone. This seems to be happening randomly and mainly on iOS17.
Looking on the web, seems like other people are also having this issue so hopefully Apple will make a fix at some point but I'm wondering if other people have had this issue and figured out a workaround to stop it happening?
Thanks.
Post not yet marked as solved
Following article Creating a widget extension on developer.apple.com (https://developer.apple.com/documentation/widgetkit/creating-a-widget-extension) I encountered a problem with XCode preview: it shows an error with message
| RemoteHumanReadableError: Failed to launch agent
| No plugin is registered to launch the process type widgetExtension.
Can someone help me?
macOS 13.4
XCode 14.3.1
Post not yet marked as solved
Hello all,
I'm facing a major bug where all my app's Interactive Widgets stopped working on iOS 17.4 - testing on multi devices and iOS simulators.
App Intent + SwiftData. Stopped working totally. Any advice?!
Thanks a lot.
Post not yet marked as solved
When I upgraded the system to iOS 17.4 Beta, the AppEnum in my code became invalid. I selected an AppEnum option on the desktop widget, but the widget did not synchronize.
Post not yet marked as solved
Hey I try to post my issue here but keep getting a sensitive problem, so I posted on stack overflow (See here), but really appreciate your help on any forum.
The post is about an issue with the auto refresh of the widget and the same behaviour when refreshing from a button in the widget (Done with AppIntent).
Post not yet marked as solved
Hi all,
I am experimenting with Widgets and I would like to add to my SwiftUI app a Widget that can be run on iOS 14.
My Mac has macOS Sonoma 14.4, I am using Xcode 15.3.
My SwiftUI app can target back to iOS 14.
When adding a Widget with Xcode 15.3, the Widget can only target iOS 17. If I downgrade the minimum iOS version of the Widget extension, then my project doesn't compile anymore.
I have tried multiple attempts to solve this problem. All of them have failed. If would be nice if someone could give me help on one or more of them:
I have tried to install Xcode version 12.5.1, but apparently it is not possible on Sonoma. (It gets installed, but then I get an error on the first execution)
I have tried to install a virtual machine in Parallels with macOS Big Sur, but I wasn't able to find the IPSW installation file from the Apple developer downloads.
I have created a widget with Xcode 15.3, then replaced the files with the content of a new widget found in a YouTube video, and modified the project.pbxproj inside the xcodeproj as in the attached file (essentially I have added WidgetKit as a framework with an older version, that doesn't require iOS 17)
Now:
the full app compiles
I can test the widget in the Xcode preview
I can't deploy the app on both my iPhone with iOS 17.4, and on a Simulator with iOS 15.
As I am not expert, probably I miss many steps or I have done many errors.
Can anyone please help me in adding an iOS 14 Widget on Xcode 15.3 on Sonoma?
Post not yet marked as solved
How in interactive widgets in ios 17 to prevent the opening of the application by clicking on the widget? Sometimes the user may miss the button and opening the application is inappropriate in this case
Post not yet marked as solved
Hello,
When an app is updated, if a widget was set to show in standby (smart rotate / suggestions turned off), it is removed and must be re-added.
This seems to be a really bad UX. Is there a way to to prevent this, or is it an iOS bug?
Noticed on 17.3 / 17.4
Thanks
Post not yet marked as solved
I have an iOS app with widgetkit extension, and the widgets stopped updating. I attached the console, and saw these lines for widgets of my app:
com.apple.widget.myApp::myWidgetKind::-6207022974507159915:417E34:[
{name: Widget Refresh Policy, policyWeight: 0.010, response: {Decision: Must Not Proceed, Score: 0.00, Rationale: [{onOverrideList == 1 AND IndividualBalance == -1}]}}
], FinalDecision: Must Not Proceed}
The IndividualBalance == -1 apparently means that the app was updating widgets too often, but what about onOverrideList == 1? There seems to be no info online about this flag, and LLMs seem to suggest that the app got onto some kind of Apple's blacklist for updating too often, is that right?
Post not yet marked as solved
I'm using musickit on iOS 15 in my APP. I want to detect user change the player's play state when app enters the background.
Post not yet marked as solved
Widgets are activated by the iOS system at regular intervals, and the task code defined in the TimelineProvider is executed.
How long can this task code be executed at most?
I don't think the system will allow tasks defined in the timeline to be executed continuously (looking like a background resident program), so there must be a time limit.
If you know, or if there are related document links, please let me know
Thank you.
Post not yet marked as solved
When I upgraded the system to iOS 17.4 Beta, the AppEnum in my code became invalid. I selected an AppEnum option on the desktop widget, but the widget did not synchronize.
Post not yet marked as solved
I am working on a radio app. This is the first time and I have a problem with lock Screen Audio Card. According to docs It looks ok but could you please check why I can not display Audio Now Playing Card on lock Screen.
2 Code samples, 1. Now Playing and 2. Logic of current song and Album art.
1. Now Playing
// Create a dictionary to hold the now playing information
var nowPlayingInfo: [String: Any] = [:]
// Set the title of the current song
nowPlayingInfo[MPMediaItemPropertyTitle] = currentSong
// If album art URL is available, fetch the image asynchronously
if let albumArtUrl = albumArtUrl {
URLSession.shared.dataTask(with: albumArtUrl) { data, _, error in
if let data = data, let image = UIImage(data: data) {
// Create artwork object
let artwork = MPMediaItemArtwork(boundsSize: image.size) { _ in image }
// Update now playing info with artwork on the main queue
DispatchQueue.main.async {
nowPlayingInfo[MPMediaItemPropertyArtwork] = artwork
MPNowPlayingInfoCenter.default().nowPlayingInfo = nowPlayingInfo
}
} else {
// If there's an error fetching the album art, set now playing info without artwork
MPNowPlayingInfoCenter.default().nowPlayingInfo = nowPlayingInfo
print("Error retrieving album art data:", error?.localizedDescription ?? "Unknown error")
}
}.resume()
} else {
// If album art URL is not available, set now playing info without artwork
MPNowPlayingInfoCenter.default().nowPlayingInfo = nowPlayingInfo
}
}
2. Current Song, Album Art Logic
let parts = currentSong.split(separator: "-", maxSplits: 1, omittingEmptySubsequences: true).map { $0.trimmingCharacters(in: .whitespaces) }
let titleWithExtra = parts.count > 1 ? parts[1] : ""
let title = titleWithExtra.components(separatedBy: " (").first ?? titleWithExtra
return title
}
func updateSongInfo() {
let url = URL(string: "https://live.heartfm.com.tr/listen/heart_fm/currentsong")!
URLSession.shared.dataTask(with: url) { data, response, error in
if let data = data, let songString = String(data: data, encoding: .utf8) {
DispatchQueue.main.async {
self.currentSong = songString.trimmingCharacters(in: .whitespacesAndNewlines)
self.updateAlbumArtUrl(song: self.currentSong)
}
}
}.resume()
}
private func updateAlbumArtUrl(song: String) {
let parts = song.split(separator: "-", maxSplits: 1, omittingEmptySubsequences: true).map { $0.trimmingCharacters(in: .whitespaces) }
let artist = parts.first ?? ""
let titleWithExtra = parts.count > 1 ? parts[1] : ""
let title = titleWithExtra.components(separatedBy: " (").first ?? titleWithExtra
let artistAndTitle = artist.isEmpty || title.isEmpty ? song : "\(artist) - \(title)"
let encodedArtistAndTitle = artistAndTitle.addingPercentEncoding(withAllowedCharacters: .urlQueryAllowed) ?? artistAndTitle
albumArtUrl = URL(string: "https://www.heartfm.com.tr/ArtCover/\(encodedArtistAndTitle).jpg")
}