OSLog is a unified logging system for the reading of historical data.

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About cpu_resource_fatal
PLATFORM AND VERSION iOS Development environment: Xcode 15.0, macOS 14.4.1, Objective-C Run-time configuration: iOS 17.2.1, DESCRIPTION OF PROBLEM What is the general approach to analyzing cpu_resource_fatal.ips? Is there a standard way to analyze it? (Instruments are not available in this analysis, because this is only occurs on the customer's iPhone.) Also, can this file be symbolicate? Attachment file is a sample ips file. FjSoftPhone.cpu_resource_fatal-2024-06-21-150321.ips
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748
Jul ’24
iOS 18 Simulator poor performance
I installed Xcode 16 beta on Sonoma 14.5 and tried to run my app on the simulator, but it's practically impossible to use. It's extremely slow and unresponsive. After doing some research, I noticed that launching any application causes the simulator to flood the system with logs. This triggers the diagnosticd process, which increases memory and CPU usage, worsening over time. The memory usage peaked at 10GB before I decided to close the simulator. Has anyone else experienced this issue? Is there any solution for this?
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3.9k
Jun ’24
"Enable-Private-Data" in a command line application ..
I've read the definitive "Recording Private Data in the System Log" by @eskimo and the words at man 5 os_log and written code to, specifically, turn on "Enable-Private-Data" in my app. My application is a command line and I've configured Xcode to insert what I believe to be the appropriate incantations in an Info.plist file into the unstructured executable binary. When I run the app with Terminal, I see <private> output in the Console app where I expect values to be displayed in a public manner. Nothing I've read says that <key>Enable-Private-Data</key><true/> doesn't apply to command line apps, and my own understanding of the value of of the logging mechanism rejects that notion because logging is performed all over macOS, not just in a ***.app environment. A this point, I'm firmly convinced this unexpected behavior is of my own doing, but I have paused the search for my (probably embarrassing) mistake, to write this note because of a 1% doubt I'm wrong. I'd be very happy to receive the, expected, assurance that logging configuration via an embedded Info.plist in a command line app does influence logging behavior. With that assurance, I'll know it's my problem and I'll search/find/fix. On there way there, I'll create the simplest command line app that exhibits this anomaly -- which will likely reveal my error and, if not, it'll be fodder for a bug report. Embedding an Info.plist into a command line app is a tad out of the ordinary but I've done it before (using Xcode or SPM) to carry knowledge into a CLI via a mainBundle.infoDictionary .. and in the particular case described above, I've printed that infoDictionary to show the successful embedding, viz: . . . . "OSLogPreferences": { "com.ramsaycons" = { "DEFAULT-OPTIONS" = { "Enable-Private-Data" = 1; }; }; }, . . . . Sonoma 14.5 / Xcode 15.4 / MBP (Apple M1 Max)
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1.3k
May ’24
Timestamped Xcode Log Message How do I parse this to find source of error?
with the latest Xcode that runs with Mac OS 14.5 Developer Beta has messages with a time and date in them There are also some other fields of an indeterminate origin/type. "2024-05-06 15:37:32.383996-0500 RoomPlanExampleApp[24190:1708576] [CAMetalLayerDrawable texture] should not be called after already presenting this drawable. Get a nextDrawable instead." specifically I need to know how the string [24190:1708576] relates to a location in my application so I can act on the message. I certainly can't find the text in the "[CAMetalLayerDrawable texture]". field anywhere in the user documentation OR the Development documentation. In order for a diagnostic message to be Actionable and remedied by a user it must identify the module and source line of the initiating code and there must be accessible documentation for users to access to get an explanation of potential remedies.. This interface fails to supply enough information to diagnose the problem. The label in [CAMetalLayerDrawable texture] cannot even be found in a search of the package information attached to the Xcode Release paired with the IOS and Mac OS system releases.
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919
May ’24
macOS 14.4.1 borked or locked system log --stream
To help with debugging on a customers machine, this terminal command records log entries for my app and writes 'em to disk. log stream --predicate 'process=="Sleep Aid"' --style compact &gt; ~/Desktop/Sleep\ Aid.log In my app I have a function that does something similar to the above with a NSTask, and then I ask the customer to repeat the action that causes the problem. However for one customer, the file is created, but apart from it saying it's being filter by process, nothing else is written. Is there some new security setting that can prevent an app from getting its own logging data, or in this case even prevent the customer from using terminal and the above command to get the log data? This is similar also. https://forums.developer.apple.com/forums/thread/743803 Or should I be filing a radar about a potential bug?
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676
Apr ’24
Strings do not get redacted in OSLogMessages despite OSLogPrivacy options
I have read several times https://developer.apple.com/forums/thread/705868 https://developer.apple.com/forums/thread/705810 https://developer.apple.com/documentation/os/logging/generating_log_messages_from_your_code#3665948 From what I understand code like this: import SwiftUI import OSLog struct ContentView: View { private static let logger = Logger(subsystem: "HCP", category: "ContentView") var myprivateData: Date { Date() } var myprivateData2: String { "bank-account-111-222-333" } let myprivateData3: String = "bank-account-111-222-333" var body: some View { VStack { Image(systemName: "globe") .imageScale(.large) .foregroundStyle(.tint) Text("Hello, world!") } .padding() .onAppear(perform: { Self.logger.info("test info") Self.logger.info("test info \(myprivateData)") Self.logger.info("test info \(myprivateData2)") Self.logger.info("test info \(myprivateData3)") Self.logger.info("test info") Self.logger.info("test info \(myprivateData, privacy: .private)") Self.logger.info("test info \(myprivateData2, privacy: .private)") Self.logger.info("test info \(myprivateData3, privacy: .private)") }) } } Should result in somewhat redacted log messages, so my expectation would be that dynamic strings Self.logger.info("test info1") Self.logger.info("test info2 \(myprivateData)") Self.logger.info("test info3 \(myprivateData2)") Self.logger.info("test info4 \(myprivateData3)") would result in logs like: info 21:29:07.877698+0200 TestOsLogger test info1 info 21:29:07.877757+0200 TestOsLogger test info2 <private> info 21:29:07.877800+0200 TestOsLogger test info3 <private> info 21:29:07.877835+0200 TestOsLogger test info4 <private> instead I get info 21:29:07.874356+0200 TestOsLogger test info1 info 21:29:07.877531+0200 TestOsLogger test info2 <private> info 21:29:07.877615+0200 TestOsLogger test info3 bank-account-111-222-333 info 21:29:07.877656+0200 TestOsLogger test info4 bank-account-111-222-333 where clearly date object got redacted, but string not really. Adding privacy: .private helps here, but it is still a different behavior from what I expected after reading docs. Is that a change or rather my misunderstanding? Eskimo for the rescue?
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668
Apr ’24
OSLog messages not showing in system log
Since MacOS 14.4 I've been having trouble seeing logs emitted from my applications with oslog. For example: #import <Foundation/Foundation.h> #include <os/log.h> int main(int argc, const char * argv[]) { @autoreleasepool { os_log_error(OS_LOG_DEFAULT, "Hello World!"); } return 0; } When I compile and run this in Xcode I do see the log message in Xcode itself. But I'm not able to see anything with log stream --source --predicate "eventMessage contains 'Hello'" or the Console.app if I run the same program in Xcode or outside. I do see logs from other applications on the same machine so it's not completely down. Any suggestions on how to debug this? Perhaps something missing in the project that would "enable" logging?
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779
Apr ’24
Can i do cellular call from my iOS app without user interaction and send message to particular number without user interaction in iOS swift.
My requirement is here- 1- We need to implement functionality in my iOS app to do call (cellular call) without user interaction. 2- We need to implement functionality in my iOS app to send normal message to particular phone number without user interaction. 3- Fetch OS log (NOT MY APPLICATION LOG). we need to fetch OS log when cellular call going on in device this log need to collect in my iOS app for identify the network strength and other things like call is connected and disconnect etc. Thanks
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887
Mar ’24
os_signpost not working on macOS device, works on iOS device
I have an iOS app that uses os_signpost API for instrumentation. When I profile it from Xcode on real iOS device, it works as expected. When I profile its macCatalyst variant (using the identical code) on the same Mac where Xcode is running, the os_signpost Instrument does not show anything, not even the Apple provided signposts that are otherwise visible on the iOS. How do I make it work?
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1.6k
May ’24
Is OSLog Logger Sendable?
The new Xcode 15.3 Release Candidate produces errors with strict concurrency checking that the usual pattern of using OSLog with a static property like static let logger = Logger(...) is not safe. "Static property 'logger' is not concurrency-safe because it is not either conforming to 'Sendable' or isolated to a global actor; this is an error in Swift 6" Is Logger thread safe and just not marked Sendable? Would it be "safe" to use nonisolated(unsafe) static let logger = Logger(...)?
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3.0k
Jul ’24
Xcode 15 console logging of system messages
Background I have a SwiftUI app that uses OSLog and the new Logger framework. In my SwiftUI views, I would like to use something like Self._logChanges() to help debug issues. After some trial and error, I can see the messages appear in the System console log for the app I am debugging using the com.apple.SwiftUI subsystem. Problem I'd like to see those same messages directly in Xcode's console window so I can filter them as needed. How do I do that? Thanks! -Patrick
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2.1k
Sep ’24
Xcode Instruments CPU Profiler not logging os_signpost Points of Interest
If I create a new project with the following code in main.swift and then Profile it in Instruments with the CPU Profiler template, nothing is logged in the Points of Interest category. I'm not sure if this is related to the recent macOS 14.2 update, but I'm running Xcode 15.1. import Foundation import OSLog let signposter = OSSignposter(subsystem: "hofstee.test", category: .pointsOfInterest) // os_signpost event #1 signposter.emitEvent("foo") // os_signpost event #2 signposter.withIntervalSignpost("bar") { print("Hello, World!") } If I change the template to the System Trace template and profile again, then the two os_signpost events show up as expected. This used to work before, and this is a completely clean Xcode project created from the macOS Command Line Tool template. I'm not sure what's going on and searching for answers hasn't been fruitful. Changing the Bundle ID doesn't have any effect either.
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1.2k
Mar ’24
Using a Sysdiagnose Log to Debug a Hard-to-Reproduce Problem
I regularly talk to developers debugging hard-to-reproduce problems. I have some general advice on that topic. I’ve posted this to DevForums before, and also sent similar info to folks who’ve opened a DTS incident, but I figured I should write it down properly. If you have questions or comments, put them in a new thread here on DevForums. Put it in the Developer Tools & Services > General topic area and tag it with Debugging. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Using a Sysdiagnose Log to Debug a Hard-to-Reproduce Problem Some problems are hard to reproduce in your office. These usually fall into one of two categories: Environment specific — This is where some of your users can easily reproduce the problem, but you can’t reproduce it in your environment. Intermittent — In this case the problem could affect any user, but it’s hard to predict when a given user will see the problem. A key tool in debugging such problems is the sysdiagnose log. This post explains how to make this technology work for you. IMPORTANT A sysdiagnose log might contain private information. If you ask a user to send you a log, make sure they understand the privacy impact of that. If you want to see how Apple handles this, run the sysdiagnose command on a fresh Mac and read through it’s initial prompt. Sysdiagnose Logs All Apple platforms can generate sysdiagnose logs. For instructions on how to do this, see our Bug Reporting > Profiles and Logs page. The resulting log is a .tar.gz file. Unpacking that reveals a bunch of files. The most critical of these is system_logs.logarchive, which is a snapshot of the system log. For more information about the system log, including links to the documentation, see Your Friend the System Log. This log snapshot includes many thousands of log entries (I just took a log snapshot on my Mac and it had 22.8 million log entries!). That can be rather daunting. To avoid chasing your tail, it pays to do some preparation. Preparation The goal here is to create a set of instructions that you can give to your user to capture an actionable sysdiagnose log. That takes some preparation. To help orient yourself in the log, add log points to your code to highlight the problem. For example, if you’re trying to track down a keychain problem where SecItemCopyMatching intermittently fails with errSecMissingEntitlement ( -34018 ), add a log point like this: import os.log let log = Logger(subsystem: "com.example.waffle-varnish", category: "keychain") func … { let err = SecItemCopyMatching(…) log.log("SecItemCopyMatching failed, err: \(err)") } When you look through a log, find this specific failure by searching for SecItemCopyMatching failed, err: -34018. You might also add log points at the start and end of an operation, which helps establish a time range of interest. Log points like this have a very low overhead and it’s fine to leave them enabled in your released product. However, in some cases you might want to make more extensive changes, creating a debug build specifically to help investigate your problem. Think about how you’re going to get that debug build to the affected users. You might, for example, set up a special TestFlight group for folks who’ve encountered this issue. Go to Bug Reporting > Profiles and Logs and look for debug profiles that might help your investigation. For example, if you’re investigating a Network Extension issue, the VPN (Network Extension) debug profile will enable useful debug logging. Now craft your instructions for your user. Include things like: Your take on the privacy impact on this Instructions on how to get the necessary build of your product If there’s a debug profile, instructions on how to install that Instructions on how to trigger the sysdiagnose log And on how to send it to you IMPORTANT Make sure to stress how important it is that the user triggers the sysdiagnose immediately after seeing the problem. Finally, test your steps. Do an initial test in your office, to make sure that the log captures the info you need. Then do an end-to-end test with someone who’s about as technically savvy as your users, to make sure that your instructions make sense to Real People™. Prompting for a Sysdiagnose Log In some cases it might not be obvious to the user when to trigger a sysdiagnose log. Imagine you’re hunting the above-mentioned errSecMissingEntitlement error and it only crops up when your product is performing some task in the background. The user doesn’t see that failure, they’re not even running your app!, so they don’t know that action is required. A good option here is to add code to actively monitor for the failure and post a local notification requesting that the user trigger a sysdiagnose log. Continuing the above example, you might write code like this: func … { let err = SecItemCopyMatching(…) log.log("SecItemCopyMatching failed, err: \(err)") if err == errSecMissingEntitlement { … post a local notification … } } Obviously this is quite intrusive so, depending on the market for your product, you might not want to deploy this to all users. Perhaps you can restrict it to your internal testers, or your external beta testers, or a particularly savvy set of customers. You can use the applefeedback URL scheme to make it easy for users to run Feedback Assistant. For more info about that, see Developer > Bug Reporting. Looking at the System Log Once you have your sysdiagnose log, unpack it and open the system log snapshot (system_logs.logarchive) in Console. The hardest part is knowing where to start. That’s why adding your own log entries, as discussed in Preparation, is so important. A good general process is: Search for log entries from your subsystem. An easy way to initiate that search is to paste the text subsystem:SSS, where SSS is your subsystem, into the Search field. Continuing the above example, find that log entry by pasting in subsystem:com.example.waffle-varnish. Identify the log entry that indicates the problem and select it. Then remove your search and work backwards through the log looking for system log entries related to your issue. The relevant log entries might not be within the time range shown by Console. Customise that by selecting values from the Showing popup in the pane divider. Once you have a rough idea of the timeframe involved, select Custom from that popup to focus on that range. If the log is showing stuff that’s not relevant to your problem, Console has some great facilities for filtering those out. For the details, choose Help > Console Help. Talk to Apple A key benefit of this approach is that, if your investigation suggests that this is a system bug, you can file a bug report and attach this sysdiagnose log to it. The setup described above is exactly the sort of info needed to analyse the bug. Likewise, if you start a thread here on DevForums about your issue, your friendly neighbourhood DTS engineer will find that sysdiagnose log very handy. Revision History 2024-11-14 Added a reference to the applefeedback URL scheme. Made other minor editorial changes. 2023-10-13 First posted.
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2.6k
Nov ’24
Xcode 15 OSLog "Jump to source" not working inside Package
Hi. I want to use OSLog. It is working as expected inside my controller. I can view all details in the console and can use "jump to source" and it jumps to the source code :) NICE If I call this inside a package in side a static func like this Package Example: import OSLog class A { static func testLog(meesage: String) { Logger(subsystem: "Test", category: "console").info("\(message)") } } I can the message inside the console but "Jump to soure" is not working. Only a ? appears on screen. Did I miss anything ?
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1.8k
Apr ’24
Your Friend the System Log
The unified system log on Apple platforms gets a lot of stick for being ‘too verbose’. I understand that perspective: If you’re used to a traditional Unix-y system log, you might expect to learn something about an issue by manually looking through the log, and the unified system log is way too chatty for that. However, that’s a small price to pay for all its other benefits. This post is my attempt to explain those benefits, broken up into a series of short bullets. Hopefully, by the end, you’ll understand why I’m best friends with the system log, and why you should be too! If you have questions or comments about this, start a new thread and tag it with OSLog so that I see it. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Your Friend the System Log Apple’s unified system log is very powerful. If you’re writing code for any Apple platform, and especially if you’re working on low-level code, it pays to become friends with the system log! The Benefits of Having a Such Good Friend The public API for logging is fast and full-featured. And it’s particularly nice in Swift. Logging is fast enough to leave log points [1] enabled in your release build, which makes it easier to debug issues that only show up in the field. The system log is used extensively by the OS itself, allowing you to correlate your log entries with the internal state of the system. Log entries persist for a long time, allowing you to investigate an issue that originated well before you noticed it. Log entries are classified by subsystem, category, and type. Each type has a default disposition, which determines whether that log entry is enable and, if it is, whether it persists in the log store. You can customise this, based on the subsystem, category, and type, in four different ways: Install a configuration profile created by Apple (all platforms). Add an OSLogPreferences property to your app’s Info.plist (all platforms). Run the log tool with the config command (macOS only) Create and install a custom configuration profile with the com.apple.system.logging payload (macOS only). When you log a value, you may tag it as private. These values are omitted from the log by default but you can configure the system to include them. For information on how to do that, see Recording Private Data in the System Log. The Console app displays the system log. On the left, select either your local Mac or an attached iOS device. Console can open and work with log snapshots (.logarchive). It also supports surprisingly sophisticated searching. For instructions on how to set up your search, choose Help > Console Help. Console’s search field supports copy and paste. For example, to set up a search for the subsystem com.foo.bar, paste subsystem:com.foo.bar into the field. Console supports saved searches. Again, Console Help has the details. Console supports viewing log entries in a specific timeframe. By default it shows the last 5 minutes. To change this, select an item in the Showing popup menu in the pane divider. If you have a specific time range of interest, select Custom, enter that range, and click Apply. Instruments has os_log and os_signpost instruments that record log entries in your trace. Use this to correlate the output of other instruments with log points in your code. Instruments can also import a log snapshot. Drop a .logarchive file on to Instruments and it’ll import the log into a trace document, then analyse the log with Instruments’ many cool features. The log command-line tool lets you do all of this and more from Terminal. The log stream subcommand supports multiple output formats. The default format includes column headers that describe the standard fields. The last column holds the log message prefixed by various fields. For example: cloudd: (Network) [com.apple.network:connection] nw_flow_disconnected … In this context: cloudd is the source process. (Network) is the source library. If this isn’t present, the log came from the main executable. [com.apple.network:connection] is the subsystem and category. Not all log entries have these. nw_flow_disconnected … is the actual message. There’s a public API to read back existing log entries, albeit one with significant limitations on iOS (more on that below). Every sysdiagnose log includes a snapshot of the system log, which is ideal for debugging hard-to-reproduce problems. For more details on that, see Using a Sysdiagnose Log to Debug a Hard-to-Reproduce Problem. For general information about sysdiagnose logs, see Bug Reporting > Profiles and Logs. But you don’t have to use sysdiagnose logs. To create a quick snapshot of the system log, run the log tool with the collect subcommand. If you’re investigating recent events, use the --last argument to limit its scope. For example, the following creates a snapshot of log entries from the last 5 minutes: % sudo log collect --last 5m For more information, see: os > Logging OSLog log man page os_log man page (in section 3) os_log man page (in section 5) WWDC 2016 Session 721 Unified Logging and Activity Tracing [1] Well, most log points. If you’re logging thousands of entries per second, the very small overhead for these disabled log points add up. Foster Your Friendship Good friendships take some work on your part, and your friendship with the system log is no exception. Follow these suggestions for getting the most out of the system log. The system log has many friends, and it tries to love them the all equally. Don’t abuse that by logging too much. One key benefit of the system log is that log entries persist for a long time, allowing you to debug issues with their roots in the distant past. But there’s a trade off here: The more you log, the shorter the log window, and the harder it is to debug such problems. Put some thought into your subsystem and category choices. One trick here is to use the same category across multiple subsystems, allowing you to track issues as they cross between subsystems in your product. Or use one subsystem with multiple categories, so you can search on the subsystem to see all your logging and then focus on specific categories when you need to. Don’t use too many unique subsystem and context pairs. As a rough guide: One is fine, ten is OK, 100 is too much. Choose your log types wisely. The documentation for each OSLogType value describes the default behaviour of that value; use that information to guide your choices. Remember that disabled log points have a very low cost. It’s fine to leave chatty logging in your product if it’s disabled by default. No Friend Is Perfect The system log API is hard to wrap. The system log is so efficient because it’s deeply integrated with the compiler. If you wrap the system log API, you undermine that efficiency. For example, a wrapper like this is very inefficient: -*-*-*-*-*- DO NOT DO THIS -*-*-*-*-*- void myLog(const char * format, ...) { va_list ap; va_start(ap, format); char * str = NULL; vasprintf(&str, format, ap); os_log_debug(sLog, "%s", str); free(str); va_end(ap); } -*-*-*-*-*- DO NOT DO THIS -*-*-*-*-*- This is mostly an issue with the C API, because the modern Swift API is nice enough that you rarely need to wrap it. If you do wrap the C API, use a macro and have that pass the arguments through to the underlying os_log_xyz macro. iOS has very limited facilities for reading the system log. Currently, an iOS app can only read entries created by that specific process, using .currentProcessIdentifier scope. This is annoying if, say, the app crashed and you want to know what it was doing before the crash. What you need is a way to get all log entries written by your app (r. 57880434). There are two known bugs with the .currentProcessIdentifier scope. The first is that the .reverse option doesn’t work (r. 87622922). You always get log entries in forward order. The second is that the getEntries(with:at:matching:) method doesn’t honour its position argument (r. 87416514). You always get all available log entries. Xcode 15 beta has a shiny new console interface. For the details, watch WWDC 2023 Session 10226 Debug with structured logging. For some other notes about this change, search the Xcode 15 Beta Release Notes for 109380695. In older versions of Xcode the console pane was not a system log client (r. 32863680). Rather, it just collected and displayed stdout and stderr from your process. This approach had a number of consequences: The system log does not, by default, log to stderr. Xcode enabled this by setting an environment variable, OS_ACTIVITY_DT_MODE. The existence and behaviour of this environment variable is an implementation detail and not something that you should rely on. Xcode sets this environment variable when you run your program from Xcode (Product > Run). It can’t set it when you attach to a running process (Debug > Attach to Process). Xcode’s Console pane does not support the sophisticated filtering you’d expect in a system log client. When I can’t use Xcode 15, I work around the last two by ignoring the console pane and instead running Console and viewing my log entries there. If you don’t see the expected log entries in Console, make sure that you have Action > Include Info Messages and Action > Include Debug Messages enabled. The system log interface is available within the kernel but it has some serious limitations. Here’s the ones that I’m aware of: Prior to macOS 14.4, there was no subsystem or category support (r. 28948441). There is no support for annotations like {public} and {private}. Adding such annotations causes the log entry to be dropped (r. 40636781). The system log interface is also available to DriverKit drivers. For more advice on that front, see this thread. Metal shaders can log using the interface described in section 6.19 of the Metal Shading Language Specification. Revision History 2025-02-20 Added some info about DriverKit. 2024-10-22 Added some notes on interpreting the output from log stream. 2024-09-17 The kernel now includes subsystem and category support. 2024-09-16 Added a link to the the Metal logging interface. 2023-10-20 Added some Instruments tidbits. 2023-10-13 Described a second known bug with the .currentProcessIdentifier scope. Added a link to Using a Sysdiagnose Log to Debug a Hard-to-Reproduce Problem. 2023-08-28 Described a known bug with the .reverse option in .currentProcessIdentifier scope. 2023-06-12 Added a call-out to the Xcode 15 Beta Release Notes. 2023-06-06 Updated to reference WWDC 2023 Session 10226. Added some notes about the kernel’s system log support. 2023-03-22 Made some minor editorial changes. 2023-03-13 Reworked the Xcode discussion to mention OS_ACTIVITY_DT_MODE. 2022-10-26 Called out the Showing popup in Console and the --last argument to log collect. 2022-10-06 Added a link WWDC 2016 Session 721 Unified Logging and Activity Tracing. 2022-08-19 Add a link to Recording Private Data in the System Log. 2022-08-11 Added a bunch of hints and tips. 2022-06-23 Added the Foster Your Friendship section. Made other editorial changes. 2022-05-12 First posted.
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8.5k
1w
Logger messages not showing in XCode console
XCode version 13.2.1 I enabled os_log messages using the following code:    let myLog = OSLog(subsystem: "testing", category: "exploring")   override func viewDidLoad() {     os_log("LOGGING TEST BLAH BLAH", log: myLog)     print("Starting ViewDidLoad")     super.viewDidLoad()     os_log("LOGGING TEST BLAH BLAH", log: myLog)' ... However, I do not see anything on the XCode console - just the print ("Starting ViewDidLoad"). Is there a setting in XCode to echo messages from the logger that needs to be turned on? I understand that Logger is the preferred method now instead of os_log, but both should echo the log messages on XCode debug console from what I can tell.. Thanks!
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8.9k
Jun ’24
Unsatisfied entitlements: com.apple.logging.local-store
In my sandboxed MacOS app I want to access OSLogStore programmatically to fetch logs for multi-component application (app, libraries, deriver) for further analysis. According to the documentation, - https://developer.apple.com/documentation/oslog/oslogstore/3366102-local the app should have com.apple.logging.local-storeentitlement. I have added this entitlement "by hand" to the entitlement file as I I can't find a correspondent entry in the Xcode -> Sign & Capabilities interface. When I run the app, I get Unsatisfied entitlements: com.apple.logging.local-store error and the app doesn't start. If I remove the entitlement, the app can't get access to the logd subsystem. How can I add com.apple.logging.local-store to my app? Should I request this not visible via Xcode configuration UI from apple? Thanks!
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1.7k
Apr ’24
Console app not showing info and debug logs
I have a Swift 3 Cocoa application that uses Apple's Unified Logging, like this: - import os class MyClass { @available(OSX 10.12, *) static let scribe = OSLog(subsystem: "com.mycompany.myapp", category: "myapp") func SomeFunction(){ if #available(OSX 10.12, *){ os_log("Test Error Message", log: MyClass.scribe, type: .error) } if #available(OSX 10.12, *){ os_log("Test Info Message", log: MyClass.scribe, type: .info) } if #available(OSX 10.12, *){ os_log("Test Debug Message", log: MyClass.scribe, type: .debug) } } }Within the Console application, both Include Info Messages and Include Debug Messages are turned on.When os_log is called, only the error type message is visible in the Console application.Using Terminal, with the command, all message types are visible in the Terminal output: -sudo log stream --level debugI've tried running the Console app as root, via sudo from the command line and the same issue occurs; no debug or info messages can be seen, even though they're set to being turned on under the Action menu.Setting system-wide logging to be debug, has no effect on the Console application output:sudo log config --mode level:debugPlease can someone tell me what I'm missing and how can I view debug and info messages in the Console application?
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Aug ’24