I'm trying to build and run a Maui project but keep getting the following error:
I'm using JetBrains Rider and I have it set not to build for iOS but I can't seem to get past this message. I'm using an Apple Silicon Mac, the project is cross platform, builds and runs fine on Windows. The problem seems to be with libSDL2.a.
Has anyone encountered this error before? If so any suggestions on what to do about it?
OpenGLES
RSS for tagCreate 3D and 2D graphics effects using OpenGL ES, a compact and efficient subset of OpenGL.
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I'm tying to build and run a Maui project on Mac and keep getting the following error:
I'm using JetBrains Rider and even though I have it set not to build for iOS I can't get past this error.
Other possibly useful infos:
OpenGL
Silk.NET
running on Apple Silicon
cross platform project, builds and runs fine on Windows
I'm trying to add an SVG image to my launch screen. The SVG image is working fine in the main storyboard also used in a UIImageView, but the launch screen remains completely black; the launch screen is set with white background, so it seems to be completely ignored. When I remove the image from the UIImageView the launch screen is shown with correct background color but of course without the whished image. I can also correctly implement text in the launch screen, the launch screen shows the text and the background color correctly. As soon as I define an image from the asset catalogue for the UIImageView in the launch screen, the launch screen is completely black not showing anything. I tried also with a simple png image-set instead of the SVG image, but still the same issue. How can I implement a SVG image in my launch screen?
Hi,
we've been developing an iOS game using OpenGL ES, trying running compatible iOS app on Vision Pro Simulator on M1 Mac, but we met a strange EXC_BAD_ACCESS crash in glDrawElements(), while the app run normally on ios or ipad simulators with the same developing environment. The stack like following:
Our Mac is a Mac Studio(2022) with Apple M1 Max and MacOS 14.1.2.
Xcode: Version 15.3 (15E204a)
Simulator OS: Vision OS 1.1
Hey folks,
I have a legacy game that is running OpenGL ES - and it no longer works on the simulators that are running Apple Silicon, ie iPhone 15 Pro, or the 13" iPads. And yes, i'm also running on Apple Silicon (M1 Max).
The apps work fine on the actual devices, but the simulator crashes on any glDrawElements with a stack that looks like the following:
I have not yet seen an announcement about this not working but i've seen mention in other apps of stopping to support GL (https://github.com/maplibre/maplibre-native/issues/2351)
Can anyone shed some light? I'm obviously going to try to fix it, or find a recent sample app from which to start to see what might be up. Or move to metal, but i hadn't bargained for that level of effort atm ;)
Any suggestions appreciated!
We’re experiencing an issue with wrong SceneKit hit testing results in iOS 17.2 compared with iOS 16.1 when using the either Metal or OpenGLES2 engines.
Tapping on a 3D model to place a SCNNode
// pointInScene: tapped point
let hitResults = sceneView.hitTest(pointInScene, options: nil)
return hitResults.first { $0.node.name?.compare("node_name") == .orderedSame }
can i use the es3.1 api in code?
Hi, I'm displaying linear gray by CAMetalLayer with the shader below.
fragment float4 fragmentShader(VertexOut in [[stage_in]],
texture2d<float, access::sample> BGRATexture [[ texture(0) ]])
{
float color = in.texCoordinates.x;
return float4(float3(color), 1.0);
}
And my CAMetalLayer has been set to linearSRGB.
metalLayer.colorspace = CGColorSpace(name: CGColorSpace.linearSRGB)
metalLayer.pixelFormat = .bgra8Unorm
Why the display seem add gamma? Apparently the middle gray is 187 but not 128.
I know opengl is marked as deprecated since ios12 but I have an old project using it and I want to update some feature of it then release the update version.
So I'm wondering if I can still release an app using opengl to app store currently?
(I know it's better to shift to MetalKit but for some reason I want to cut the cost if I can. )