Notification Center

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Create and manage app extensions that implement Today widgets using Notification Center.

Posts under Notification Center tag

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The notification is invalid
I can execute an action by allowing Xcode to send a notification to Reality Composer Pro via NotificationCenter, or I can send notifications to Xcode through the Notification Action in Reality Composer Pro. However, I discovered that they were unable to accept notifications from both parties within my project. To ascertain whether there was an error in my code, I created a simple Demo project. I utilized the same code and determined that it functioned normally within the Demo project. It is perplexing that I am unable to resolve this issue. Do I require additional modifications?
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613
Aug ’24
Can TodayExtensions and WidgetKit Coexist in an App
I understand that TodayExtension will be deprecated in iOS 18, and we have integrated WidgetKit into our app. However, we have encountered some issues during the app update process. Specifically, we noticed that the TodayExtension might not appear in the tools list or sometimes the TodayExtension appear "Unable to Load" Could you please advise on the possible causes of this issue? Is there a way to resolve it if we want to keep both types of widgets active?
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1k
Aug ’24
Rich-push notifications
For notifications, I am using a firebase api [cloud messaging ]. I am getting normal notifications in all app states. when I try notifications with the attached image URL, in the foreground the image is displayed and it working properly but when the application is in a background state or terminated the normal text notification is getting without image. I also tried using the ns-notifications service and contents.
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444
Aug ’24
Opening parent app from Widget upon Push Notification
Good afternoon! I am working on an app which requires the app to be opened in response to a push notification from a background state. As it stands: The app is running in the background The app has a static widget on the homepage The app has a dynamic widget with a live activity which is being updated from the backend The dynamic widget is firing an event which the static widget is listening for The static widget is programatically calling an AppIntent which tries to open the parent app Is this possible? Is there a better approach which would work? We are looking for a way to open the app from the background with the users permission. Appreciate any guidance on the issue
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425
Aug ’24
LiveActivity not starting - error: target does not include NSSupportsLiveActivities plist key
I'm trying to start a live activity that allows a user to see and control a recording from their lock screen. I have an AppIntent that uses a class to start recording the user. The intent is used in a home screen widget. Upon pressing the button in the widget, the intent is called, which then calls the startRecording function within its perform. This function then tries to start the live activity, but it is currently failing with a "Failed to start live activity: The operation couldn’t be completed. Target does not include NSSupportsLiveActivities plist key" error. The relevant code block is this: func startRecording() { print("[RecordingManager] start recording called") isRecording = true let activityAttributes = RecordingControlWidgetAttributes(name: "RecordingManagerActivity") let initialContentState = RecordingControlWidgetAttributes.ContentState(isRecording: true, startTime: Date()) let initialContent = ActivityContent(state: initialContentState, staleDate: nil) if ActivityAuthorizationInfo().areActivitiesEnabled { do { liveActivity = try Activity<RecordingControlWidgetAttributes>.request( attributes: activityAttributes, content: initialContent, pushType: nil ) } catch { print("Failed to start live activity: \(error.localizedDescription)") } } else { print("Live activities are not available") } // TODO: actually start the recording } When this function is run/the button is pressed, the following messages are printed: "[RecordingManager] start recording called Failed to start live activity: The operation couldn’t be completed. Target does not include NSSupportsLiveActivities plist key" However, I have included the NSSupportsLiveActivities key, with value YES, in the target Info in XCode for both the main app target and the WidgetExtension. The following line exists in both the Release and Debug parts of the project.pbxproj file: INFOPLIST_KEY_NSSupportsLiveActivities = YES; I also tried including this key and value directly in the Info.plist file of both targets, but that also didn't work. This issue is occurring both on device and in simulator. I also checked that both my device and the simulator has LiveActivities turned on in Settings for the app. What could be going wrong? Are there any other situations where this error may print?
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744
Jul ’24
Not getting notifications from some apps on iOS 17.5.1
Tried all these steps Force restart DIsabled focus mode Notifications are enabled in both device and in app settings Disabled summary notifications. Tried sending notification from pusher tool, that also is not showing up in the center, for the device effected but on another device it is working fine for the same application(same version too) What could be the reason and a possible solution?
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632
Jul ’24
Custom Notification Sounds Not Updating Without System Restart on macOS
I'm a macOS app developer, and I'm facing an issue with custom notification sounds in my app. After upgrading the app to include new custom notification sounds, the changes do not reflect until the system is restarted. The sounds do not update immediately after the app upgrade. Is there a way to refresh or reload the custom notification sounds without needing a full system restart? Any guidance or best practices to handle this would be greatly appreciated. Thank you!
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413
Jul ’24
Custom Notification Sounds Not Updating Without System Restart on macOS
Hello, I'm a macOS app developer, and I'm facing an issue with custom notification sounds in my app. After upgrading the app to include new custom notification sounds, the changes do not reflect until the system is restarted. The sounds do not update immediately after the app upgrade. Is there a way to refresh or reload the custom notification sounds without needing a full system restart? Any guidance or best practices to handle this would be greatly appreciated. Thank you!
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414
Jul ’24
Set up-to-date badge count when using UNNotificationRequest with trigger
hi, I am trying to schedule a UNNotificationRequest at a certain date using UNCalendarNotificationTrigger, and I also want to update the badge count accordingly. However the badge property in UNNotificationContent can only be set when adding UNNotificationRequest, not when the trigger is fired or notification is actually delivered. How can I set up-to-date badge count if notification is scheduled in the future? For example, if I scheduled notification A to 3 hours later with badge count 1, and in between I got notification B, badge count should be 2 when A is delivered but it will be 1. I am aware of didPresent delegate which can be used when app is in foreground when notification is delivered, but is there any delegate that is called when UNNotificationRequest is delivered and app is backgrounded or we are using NSE? Thanks.
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570
Jul ’24
Potential Apple Pay Notification Delay in iOS 18 Developer Beta
Potential Apple Pay Notification Delay in iOS 18 Developer Beta Users are reporting a delay in receiving purchase notifications in Apple Wallet after using Apple Pay. Transactions are confirmed within the Wallet app, but the notification arrives hours later. As this issue is occurring on the iOS 18 developer beta, it's likely a software bug related to Apple Pay integration with Wallet. I have reported this to Feedback. Is anyone else having the same problem?
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1.2k
Jun ’24
Difference in behavior between setBadgeCount and applicationIconBadgeNumber
Hi, I have a question regarding the badge in push notifications. I am implementing the following code to set the badge to 0 in order to remove it from the app: swift if #available(iOS 16, *) { let center = UNUserNotificationCenter.current() center.setBadgeCount(0) } else { application.applicationIconBadgeNumber = 0 } When I call setBadgeCount(0), the badge disappears, but the notifications in the Notification Center remain. On the other hand, when I call application.applicationIconBadgeNumber = 0, the badge disappears and all notifications in the Notification Center are cleared. Additionally, if no badge is displayed, calling application.applicationIconBadgeNumber = 0 does not clear the notifications in the Notification Center. Is this behavior expected? If it is expected, is there a way to call setBadgeCount(0) and clear all notifications in the Notification Center? Also, is there a way to call application.applicationIconBadgeNumber = 0 without clearing the notifications in the Notification Center?
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827
Jun ’24
Push notification not working with production environment
Hey Team, We're experiencing an issue where push notifications are failing to deliver to certain devices in the production environment. However, they are working fine in the development build on specific devices. Interestingly, the notifications are working fine for a few devices in the same production environment. In the affected devices we have attempted the following things to resolve the issue Verify the device token (& send the notification through apple push notification console) reinstall the application reboot the device Below are the device details Model - Macbook Pro 15-inch, 2018 processor - 2.9 GHz 6-Core Intel Core i9 OS Version - macOS Sonoma 14.2.1 I have attached the APSD process console log for the affected device. In which we are getting following error. apsd Peer connection [pid=472] lacks APSConnectionInitiateEntitlement APSD_ConsoleLog.txt Thank you all in advance for any information regarding this issue and we will provide any additional information if needed.
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689
Jun ’24
Scheduling Local Notifications with repeat interval
I am building an application where I need to implement a use case where a local notification is set for a specific date / time (e.g 05/6/24 8 PM) to display to the user (e.g. "Take your Meds") and I want him to continue to get that alert every X minutes (e.g. every 2 minutes) until I cancel it (e.g. when the user indicates he has taken his medicene). NOTE: I do NOT want to rely on push notifications from the server for doing the reminders because it needs to work when the device is off the network (like on a plane or a cruise ship in the middle of the ocean or whatever). This would seem to be a pretty common use case, but looking at the previous and existing local notification frameworks, I only see the option to create a calendar based trigger with a boolean repeat (UNCalendarNotificationTrigger) or a time interval based trigger with a boolean repeat (UnTimeIntervalNotificationTrigger), but nothing that combines these in a way that allows me to implement the above stated use case.
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693
May ’24
Provisional Notifications missing buttons
We are attempting to enable provisional notifications in our app, but some internal users on iOS 17 are reporting that they are not receiving the "Keep" and "Turn off" buttons that provisional notifications are supposed to have - in other words they just come in as regular quiet notifications. I have confirmed that these users are doing a fresh install of our app, and at no point are they ever receiving a permission prompt to turn on notifications. Their UNAuthorizationStatus is correctly being set to provisional. Their notification settings are being set to the following, which seems correct: I have not been able to reproduce this issue on any of my own devices, but these users can do so consistently. What could possibly cause this? Some misconfiguration on our end, our some hidden iOS setting somewhere?
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577
May ’24