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Sadly, I was not able to register for the Games Q&A at. WWDC. My question is as follows:
For making a Universal Binary, one compatible with Big Sur and up, will the tools in Xcode 15 help me port over a Win32 project over, or does the tool only work assuming macOS Sonoma and up, exclusively on Apple Silicon?
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I was trying to run Conan exiles through steam with the game porting toolkit - I know it wasn't really intended for this use, but I am curious as to what it can do and how well it can perform - but I am getting the following error not long after the intro.
D3DMetal: UNSUPPORTED API: ID3D11DeviceContext::CSSetShader - NumClassInstances > 0
Could someone please help me as to what this error means and if there is any fix/workaround for it?
Thank you!
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First: Do you know any way to install a browser? I tried with Chrome, Edge and OperaGX. One of the games requires logging in via discord and the authorization page starts for me in a browser on a mac (probably it will also be required to set it as default to open page).
Second question: How can I uninstall programs?
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Hi everyone,
I succesfully installed windows version of Steam and Battle.net onto my Mac with the Game Porting Toolkit (running Sonoma with Xcode 15 installed).
The apps run find on their own and the games are downloaded correctly (CS:GO and Warzone); however, as soon as I try to run a game it comes up with a generic error along the lines of "error launching game". I tried launching the executable by itself but still does not open.
Does anyone know what I might have missed?
Will greatly appreciate your help.
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In the video shown by Apple, there are two modes shown in the upper right corner: Composited and Direct. But I tried some games, such as Cyberpunk 2077 on Steam, they are all in the Composited mode. Is there a list of games that support the Direct mode?
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Valheim crashes with this errors after running for a couple of second:
D3DMetal virtual HRESULT D3D11DeviceContext::QueryInterface(const IID &, LPVOID *): unsupported interface (9b7e4e00-342c-4106-a19f-4f2704f689f0)
D3DMetal virtual HRESULT D3D11Device::QueryInterface(const IID &, LPVOID *): unsupported interface (e188335c-cb2e-4d3d-93db-dee597d9ffa6)
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Hi all,
I installed the game porting toolkit, installed Battle.net.exe, and finished downloading Diablo IV. Clicking the Play button returns "No GPUs found! A GPU is required to play Diablo IV. This might occur if you are currently installing GPU drivers."
Could anyone tell me how to fix this issue? How can I install the driver and run the game? I am not good at typing command lines so I really appreciate it if you guys can show me some codes to fix it.
Thanks!
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I cannot get the game porting kit installed. After I install the kit
(with: brew -v install apple/apple/game-porting-toolkit) it shows an error message.
I think it has todo with the step before. When I want to "apple tap" (brew tap apple/apple http://github.com/apple/homebrew-apple) there is no answer, it just moves to the next line. Is it only me, or is there a solution ?
Thank you
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I'm running into an issue when trying to install the toolkit. Below is what I'm seeing when trying to install.
Error: Cannot install under Rosetta 2 in ARM default prefix (/opt/homebrew)!
To rerun under ARM use:
arch -arm64 brew install ...
To install under x86_64, install Homebrew into /usr/local.
I used the path in the instructions "/usr/local/bin/brew"
and I keep getting errors when I get to the Wine install portion. Any help would be appreciated.
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Is it possible to connect my old nvidia shield controller to steam games?
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Hi,
When trying to run Steam. The gamepad controller doesn't show up. However on Sonoma, the Gamepad is working perfectly fine. Any resolution for this?
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I followed the instruction from this page
https://www.applegamingwiki.com/wiki/Game_Porting_Toolkit#Game_compatibility_list
to install the toolkit. Everything worked fine until I ran the command brew -v install apple/apple/game-porting-toolkit. It threw the following error:
Error: apple/apple/game-porting-toolkit 1.0 did not build
Logs:
/Users/user_name/Library/Logs/Homebrew/game-porting-toolkit/00.options.out
/Users/user_name/Library/Logs/Homebrew/game-porting-toolkit/wine64-build
/Users/user_name/Library/Logs/Homebrew/game-porting-toolkit/01.configure.cc
/Users/user_name/Library/Logs/Homebrew/game-porting-toolkit/02.make.cc
/Users/user_name/Library/Logs/Homebrew/game-porting-toolkit/01.configure
/Users/user_name/Library/Logs/Homebrew/game-porting-toolkit/02.make
Do not report this issue to Homebrew/brew or Homebrew/homebrew-core!
Error: You are using macOS 14.
We do not provide support for this pre-release version.
It is expected behaviour that some formulae will fail to build in this pre-release version.
It is expected behaviour that Homebrew will be buggy and slow.
Do not create any issues about this on Homebrew's GitHub repositories.
Do not create any issues even if you think this message is unrelated.
Any opened issues will be immediately closed without response.
Do not ask for help from Homebrew or its maintainers on social media.
You may ask for help in Homebrew's discussions but are unlikely to receive a response.
Try to figure out the problem yourself and submit a fix as a pull request.
We will review it but may or may not accept it.
Did anyone have the same issue and found a fix for it?
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Whenever I try launching CSGO through steam I always get a blank screen with and error saying "Failed to initialize NVAPI with error (0xFFFFFFFE), which is required when running NVIDIA hardware, Your drivers may be corrupt or out of date." Does anyone no how to fix this error
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"I have successfully installed it. However, when I try to launch the launcher, the screen does not appear.
It seems to be a problem with the security module.
What could be the issue? Even when I try to check the logs,
I'm not sure where to look."
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my code: gameportingtoolkit ~/my-game-prefix ~/Downloads/EAappInstaller.exe
my error:
Thanks in advance.
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I have a Macbook Pro 16 M1Pro 16Gb Ram MacOS 14 Sonoma Beta 4 and GPT 1.0.2 and currently testing Diablo 4 V 1.04 (latest Update on 08.08.2023).
The game is awesome and it runs in 2560x1440 in 50-60fps on my 4K-LG Display over HDMI very smoothly, until .... see Problem 1 and Problem 2
Graphics details are in full detail. smooth shadows and even FSR2 works perfectly.
Diablo4 needs around 9-11 GB Ram on my system.
There are no background activities running!
Problem 1: exploring new areas causes Ram Buffer overflow, freezes the screen, and crashes, and a new system reboot is needed.
Problem 2: when trying to buy/sell an item, or just the characters menu will be opened, the game freezes. A game reboot is necessary!
While running the HUD in games I can see what's going on and could analyze, that while it's the case Problem 1 and Problem 2 happening, The RAM jumps from 9-11 GB to 16-18 GB.
This is much more than the System can deliver and cause the screen freezes and crash. Either the whole system reboot or mostly just the game reboot is needed.
Would be very nice if Apple could fix/adjusts GPT in the next versions of Diablo 4.
Many thanks in advanced
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`shauryajetty@Shauryas-MBP ~ % brew -v install apple/apple/game-porting-toolkit
Warning: apple/apple/game-porting-toolkit 1.0.2 is already installed,
it's just not linked.
To link this version, run:
brew link game-porting-toolkit
Error: /usr/local/opt/game-porting-toolkit is not a valid keg`
how the heck do I fix this?? I am on macOS 14 dev beta 3, and my computer ran out of battery during the install (face palm) but then it stopped and I tried install Game Porting Toolkit and got this. I tried the command but nothing happened.
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InstallAware Software has ported InstallAware for Windows Installer to macOS and Linux. Powered by its Native Engine (no MSI files outside of Windows), InstallAware Multi Platform strives to make the transition as easy for you as possible:
o If you're an existing InstallAware user, just load and recompile your existing projects. All your scripts, localizations, and custom dialogs work seamlessly on your new platforms. We've written a lot of code to ensure your existing installations run as intended on your new macOS and Linux targets - compiled virtually, if not literally, verbatim!
o If you're new to InstallAware, we try to anticipate and bridge the conceptual chasms which you would need to be crossing as a part of the porting. For instance, our Create File Type command implements and registers a shim application on macOS which launches your actual handler, passing the opened file as your application's first command line parameter. That's not quite how it normally works on macOS, but that's the point.
You may download our latest Release Candidate 0 build below, which doesn't time out or have any other restrictions. Please contact us for complimentary game porting licenses:
https://www.installaware.com/installaware-multi-platform.htm
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How do I fix this, I type brew upgrade in terminal and this popped up.
Error: Cannot install in Homebrew on ARM processor in Intel default prefix (/usr/local)!
Please create a new installation in /opt/homebrew using one of the
"Alternative Installs" from:
https://docs.brew.sh/Installation
You can migrate your previously installed formula list with:
brew bundle dump
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Error: Failure while executing; /usr/bin/env /usr/local/Homebrew/Library/Homebrew/shims/shared/curl --disable --cookie /dev/null --globoff --show-error --user-agent Homebrew/4.1.3\ \(Macintosh\;\ Intel\ Mac\ OS\ X\ 14.0\)\ curl/8.1.2 --header Accept-Language:\ en --retry 3 --fail --location --silent --head https://mirrors.ustc.edu.cn/homebrew-bottles/bison-3.8.2.ventura.bottle.tar.gz exited with 35.