I set up the ESP Thread Border Router , one from the OpenThread site. And it does not work with apple home. Or at least I have no Idea how to make Apple iPhone recognize that my wifi network has a border router. https://openthread.io/guides/border-router/espressif-esp32
We got an open standard that still required proprietary devices to run it. (Apple TV, HomePod) Could it be fixed?
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I don't want to know why it takes 72 hours to process a device by UDID. it is just one more crazy stuff from product owners in Apple or there is a legit requirement. I found Dart/Flutter more satisfying than the Swift/SwiftUI combination and see Apple as a gatekeeper only. It might be a good idea to start making developers' lives easier rather than doing it harder every next year.
I checked it again and there is no reaction on the User look. The model entity has mesh, collision shapes, a physical body, input target and hover (HoverEffectComponent). Might It be that I need something else to make it work?
Still crashes on MacOS Ventura =(
Same Here. I want to be able to save screenshots from the preview for the PRs, cause the Screen is deep in the app and has several states that create a hassle to do screenshots of all states using the Simulator.
I have created playground with swift package using that steps long time ago. After some time I opened that workspace on other machine and want to add local package dependency with same steps. it doesn't work.
But, By creating fresh new workspace and repeating steps I managed to get both local and remote packages work again with the same code base. I don't understand how xCode works at all =)