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Reply to TestFlight alert after quitting the app
I'm facing this problem since 2021, as documented here: https://forum.unity.com/threads/app-crashes-when-started-from-testflight-and-closed-again.1090744/ I later found out that it occurs in App Store builds as well, but it is muted, so the user won't see it. Disabling all the code in applicationWillTerminate() seems to be a pretty weird workaround, since there are a lot of clean up routines being called here. Did anybody bring this to Unity's attention yet? Must be a clear bug in Unity's own code.
Feb ’23
Reply to Please, restore VisionOS simulator for Intel-based Macs.
I totally agree. I have a macBook 2019 here, which is just fine. The only "reason" to update would be visionOS development, which is ridiculous. Even worse, I just noticed that Apple also killed visionOS support on macOS Sonoma under Intel, even if you use the old Xcode 15 beta 2. Did not see any notice about this before upgrading the OS. I installed macOS Ventura on a separate drive now, just to be able to continue working. It's a shame.
Oct ’23
Reply to Why doesn't the Apple Vision Pro simulator appear as a run destination?
Besides Apple requiring a Silicon Mac, there is also one caveat that I did not find anywhere in the documentation: You had to set the supported platform in the build settings to "visionossimulator". But this seems to have changed now, and it's just visionos. However, if you come from Unity, they still export "xros" or "xrsimulator" and also do not mention this detail anywhere in their docs. It took me ages to find this out.
Nov ’23