If I do check on Apple silicon this way :
BOOL supportMacTextures = [_metalDevice supportsFamily:MTLGPUFamilyMac1];
I will get YES as result.
But as I know A12Z chipset does not support BC1..BC7 textures.
Or it does support them?
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Can I migrate renewable subscriptions from one App id to another app id? Is there any API or technics?
I want to make universal app, but currently I have iPhone, iPad and macOS separately.
Once subscription is purchased on one of 3 apps, user getting unlocked across all apps, handled with backend validation.
lets say if I set setVisibilityResultMode:MTLVisibilityResultModeBoolean offset:0
and then call draw with instances:
drawIndexedPrimitives: ... instanceCount:10
Is it going to write one value into visibilityResultBuffer or 10 values?