What worked for me was to commit every change directly from the Terminal.
I checked on the Terminal git status and found out there were some things that didn't make sense, that I had committed days ago with Xcode, but they were still showing as modified.
Committing from the Terminal seemed to have fixed the issue; Xcode is not crashing anymore.
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I was having this issue for 2 weeks, but it is not the first time so every day I kept thinking "tomorrow they will fix it".
Today I found that if you open the javascript console on Safari (Web Inspector) and refresh "Sales and Trends" then it loads properly.
Update from my side: After a few more attempts to try to explain the situation on the messages to the App Store Review team, I didn't succeed, they kept pointing me out to read the documentation of the SDKs.
What I did at the end is release again, adding on the "Release Notes" and explanation that they might or might not see In-App Purchases, but that should not be considered a bug, as I'm relaying to StoreKit 2 to provide them.
Not sure if this was enough or if some engineer from the Frameworks Team intervened, but in any case I got the app approved (8 days and 10 submits later).
I hope it helps somebody else.
I have exactly the same issue. Been in review back and forth since Tuesday, after the event, 1 week ago. Did you make it work at the end?
Try this:
struct MarkdownTest: View {
var text: String = "**Hello** *World*"
var body: some View {
VStack {
Text("**Hello** *World*") // will be rendered with markdown formatting
Text(.init(text)) // this renders markdown properly
}
}
}
struct MarkdownTestPreviews: PreviewProvider {
static var previews: some View {
MarkdownTest()
}
}
Confirming I'm facing the same issue, both in development and in release environments. macOS BigSur 11.2.3
This clears the sandbox account for the App Store (but not for iCloud or GameCenter), on macOS:
Open App Store app Preferences (⌘ ,) Sandbox account Sign out