When I distribute a app that includes Apple Unity plugin, I got an error of asset validation failed.
The bundle 'Payload/{app name}/Frameworks/AppleCoreNative.framework' is missing plist key. The Info.plist file is missing the required key: CFBundleShortVersionString.
Does anyone get this?
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The status of my game was changed to Processing for App Store on 11/23/2020. Usually this process takes only a few minutes, but this time it has been stuck for 19 days.
I have contacted a senior advisor of Apple Developer Support, but the problem has not been resolved yet. They reply me it was a technical issue and they didn't have a way to expedite engineering requests.
Did you guys experience this situation? And, how did you resolve it?