After testing, I found out that when the Directional Pad is remapped to a analog stic,k the correspondent GCControllerElement returns nil for the sfSymbolsName attribute, which means we can not show the joystick symbol at all in this case...
That's pretty frustrating actually. How can we show the remapped symbol?
For the record, I'm testing on iOS 14.0.1.
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Thanks for the fast reply!
How could we get a 64x64 PNG image from a symbol then, independent from the display?
Also, is there a simple way of tinting it? We'd like a white symbol image to be manipulated inside UE4's UI system. We couldn't find an equivalent for UIImage's imageWithTintColor method on AppKit.
We are having this issue as well. Any updates?