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Unable to Add Info.plist Values in Xcode 13 beta
This is probably going to be very embarrassing, but i have been searching now for over an hour with no luck. Projects created in 13 no longer have Info.plist (as per release notes), but for the life of me, I can't figure out how to add values in the target's Project Editor. I try right-clicking, double-clicking, I've looked for Editor and other menu options, etc. with no luck. I want to add a Privacy - Location key/string pair. I've also looked for settings in preferences, shut down/restarted, looked at Project Editor help, searched online, etc., etc. and am totally stuck here. I had no problems editing the actual Info.plist files in earlier pre-13 projects. I'm on a Mac mini M1 running MacOS 15 beta/Xcode 13 beta.
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5.2k
Jun ’21
Reality Composer Session Recording Replay in Xcode Results in Empty Black Screen
I've made 3 different videos, at three different locations, and each time have had the same results (and yes, my location in downtown Seattle has location support). One of the videos was done indoors, and reading further i see that probably won't work since the geolocation is only outside, but the other two are outdoors. I make the recording as per the Explore ARKit 5 WWDC21 session. I save and airdrop it to my Mac (mini 2020, m1). I edit the scheme to use ARKit and select the appropriate .mov file. The app loads onto my debugging device (takes a while for the movie to upload) and then the app launches with the initial white screen then it suddenly switches to a black screen and that's where it stays (after the initial time, when it asked for permission to use camera). All three videos result in the same effect. The iPhone I'm using to record in Reality Composer is on the iOS 15 beta, as is the device I'm using for debugging (iPad with ios 15 beta). I'm running MacOS 12 beta on my mini and using Xcode 12.5 beta. I would really like to get this to work, it's really difficult to test where i work, i'm in a very tall building. Thanks!
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772
Jun ’21
Photogrammetry Console App - Errors on PhotogrammetrySession/Argument Parser
This may be something quite obvious I'm doing wrong, since I'm a Windows programmer somewhat new to iOS/MacOS. I downloaded the sample app associated with the Create 3D Models with Object Capture earlier this week and have used it over the week in multiple sessions successfully in Xcode 12.5 beta, no problem at all. This morning I opened the app and am suddenly getting errors that PhotogrammetrySession doesn't exist. When I do a Clean Build folder those errors disappear, but a new one "No such module 'ArgumentParser'" starts showing up. I closed, quit Xcode, reopened, still the error. I removed the ArgumentParser package dependency, and then reinstalled. The error disappeared, but then the original PhotogrammetrySession errors reappeared. I cleaned build folder, and the PhotogrammetrySession errors disappeared, but the Argument Parser error reappears. I went through this cycle 2 or 3 times. I deleted all of the files, downloaded the sample code once again from Developer.Apple.com, and the same thing happens again; on opening the file in Xcode Beta 12.5 the PhotogrammetrySession errors appear in the newly downloaded sample code. I can get rid of the Photogrammetry errors, or the ArgumentParser errors, but can't get rid of both. Is anyone experiencing something similar, or is this an obvious issue on my local machine that I'm missing? (Mac mini M1 2020, running MacOS 12 beta) Thanks!
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1.2k
Jun ’21
SwiftUI Scrumdinger Tutorial - Data Persistence Locally on macOS?
Hello, I'm having some issues with this tutorial regarding data persistence when running locally on my Mac Mini M1 in the simulator. I built my own app based on this app but the data do not save or reload. I've altered the code so that it's not reading from the DailyScrum.data, but instead from the ScrumData.data, and that seems to work (it loads nothing, which would be expected since file is empty at start). I can add values, but when I restart the app in the simulator, there are still no values. I did the search for the file on the device, and found the appropriate folder, but the data file is not there. I downloaded the last tutorial 'completed' project and did the same thing with the original code (commenting out the #IF #DEBUG load code). Still no luck. However, when loaded onto the iPhone, the app DOES work and the data persist. I'm a Windows developer new to iOS so I may be missing something completely - but I can't seem to get either my, or the downloaded project when running on the MacOS, to work. Is that expected behavior? The way the tutorial reads (open the terminal, type in this command to find the file) it seems like they are expecting that you are on Xcode on macOS. What exactly am I missing? Thanks!
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855
Jan ’21
Xcode Crashes When Trying to View USDZ file
I'm on a Mac mini M1, Big Sur 11.1, Xcode 12. I can add the USDZ file to the hierarchy with no issue, but as soon as I click it, the program crashes. Thereafter, every time I attempt to reopen the program, it immediately crashes. I have to delete the USDZ file from its location on the hard drive, and then I can open the Xcode project and delete the reference to the missing USDZ file. I've tried different USDZ files, and the exact same behavior each time. I've found a couple of vague references to this happening in conjunction with other issues, but nothing that seems to directly related to fixing this problem.
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1.5k
Dec ’20