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Reply to Homebrew and Xcode
Fear not. Homebrew will uninstall cleanly, as you have found. Xcode is supplied by Apple... I think we can assume that Apple are a trusted source? You can uninstall Xcode by dragging it's icon (from Applications) to the Trash. If you have used Xcode (before uninstalling it), then it may have created some folders, elsewhere on your drive... ...but unless you are pretty obsessive about these things, they can be safely ignored. Alternatively, a quick web search should uncover a full list of any extra Xcode files and folders, that you can safely delete, if you want to.
Apr ’22
Reply to Xcode - segue between table and detail view
self.navigationController?.pushViewController(vc!, animated: true) Force-unwrapping is dangerous. Make that your vc is not nil, before you push it. If it is nil, then solve that problem. e.g. if let vc = storyboard?.instantiateViewController(withIdentifier: "ActionDetailViewController") as? ActionDetailViewController { /// setup vc... self.navigationController?.pushViewController(vc, animated: true) } else { print("Error: couldn't instantiate ActionDetailViewController") }
Mar ’22
Reply to Universal Control and Extended display to Middle Aged iMacs.
Universal Control document, including "Supported Devices": https://support.apple.com/en-us/HT212757 Specifically: iMac introduced in 2017 or later, plus iMac (Retina 5K, 27-inch, Late 2015) extending the display to my late 2015 iMac to use it as a secondary 5k display is still not a reality. It sounds like this should work... ...so it might be worth double-checking that everything is set up correctly (as explained in that same link).
Mar ’22
Reply to Blocking screenshots and recordings in app
It is not possible to prevent screenshots and screen recording on iOS. And yet, ScreenShieldKit seems to have achieved this! That suggests, at the least, that it is very difficult, and there is no "simple" coding solution. I suggest that you investigate ScreenShieldKit, and see if their pricing model suits your needs (depending on how important this feature is, for your app).
Mar ’22
Reply to How to take screenshot when you don't have the device
It sounds like your tasks are: Open the project in Xcode Run it on a Simulator From the Simulator, take the screenshots you need You could make it easier for people to help you, by posting some more information: What platform does the app run on (e.g. macOS, tvOS, watchOS, iOS, iPadOS)? How was the app developed (e.g. Xcode project using Swift, or...)? Can you successfully open the project in Xcode?
Mar ’22