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Detecting collisions between fingertip and world mesh
I'm using hand tracking to detect collisions between fingertips and entities that I have placed in the scene. I'm using the .mixed environment. However, I want to detect when a fingertip touches a real-world object such as a wall. No matter what I try, I can't get the collision to fire. I'm using the SceneReconstructionProvider to give me world meshes, which I use to create ModelEntity objects to which I add a CollisionComponent with the shape of the object. I can render the meshes just fine, but nothing I do seems to allow collisions to work. Surely this is possible, what am I missing?
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280
Oct ’24
Background Networking Debug Profile missing?
Up until very recently there was a background networking debug profile here, but it's gone:https://developer.apple.com/bug-reporting/profiles-and-logs/?platform=iosIt was on the page two days ago:https://webcache.googleusercontent.com/search?q=cache:WAa8hcxcCAMJ:https://developer.apple.com/bug-reporting/profiles-and-logs/%3Fplatform%3Dios+&cd=1&hl=en&ct=clnk&gl=au&client=safariI was able to download the profile linked from the cached Google result above ^ but it fails to install on device with the error "The profile “Background Networking Diagnostics ” is no longer valid. [MCInstallationErrorDomain – 0xFA1 (4001)]"I opened the profile in Configurator and it has a "Automatically Remove Profile" date of 21 June 2018, which is probably why it won't install.Is this just an oversight? It's extremely frustrating because I have a background networking issue I need to debug and this profile would have made my life a lot easier. I can't see any reason why the profile should have been removed.
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4.7k
Jun ’18