as of now I'm able to run xcode after creating new flutter project from android Studio and open ios folder using xcode
!!! to be honest i don't know how this can fix my problem ...
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same problem here, any solution ??
Thanks for the quick answer
I'm using Logos and Live matches result
For the Logo I can remove, but for the matches result it's a main functionality as user can compare matches result with what he bet
any possible suggestion please ?
For the Logo I will remove, and for the result the UI of the app is completely different from the FIFA website ( https://www.fifa.com/fifaplus/en/tournaments/mens/worldcup/qatar2022 )
so Should I remove the logo and publish again the app and explain that result as not present as the same as FIFA ?
Thanks
I remove FiFa world cup Logo and I replace the name Wold cup 2022 by something else and I publish again the App, it's under review, and just for information I'm paying mouthly subscription for football api to get all those information ( score, team name, team logo .... ), the api request is something like "curl --request GET
--url 'https://v3.football.api-sports.io/teams?id=33'
--header 'x-rapidapi-host: v3.football.api-sports.io'
--header 'x-rapidapi-key: XxXxXxXxXxXxXxXxXxXxXxXx'"
The response is something like :
"response": [ { "team": { "id": 33, "name": "Manchester United", "code": "MUN", "country": "England", "founded": 1878, "national": false, "logo": "https://media.api-sports.io/football/teams/33.png" },
so I think for team name and logo it's managed by the API
Thanks @jason, completely agree, Terms of Service it's very clear "All logos/images are copyrighted by their legal owner. We only provide the sources ..."
another questions :
what we risk with my simple own name and Individual app ( not Company/Organization ) ? only app removed from store ? or legal proceeding ?
can I use country flag in the app or we need also FIFA agreement ?
For Europe club Logo + name I will temporary disable competition until I found a solution
Thanks all for you suggestion / help
@eskimo Thank you for your prompt response and the helpful guidance.
As a new developer in the Swift and Apple ecosystem, I'm finding my way through these APIs and trying to understand their capabilities and limitations. Your blog post on iOS Network Signal Strength has been enlightening, but I still have some questions and concerns.
MetricKit Capabilities: In my app, I need to collect metrics every 10 seconds, such as signal strength in dBm, RSSI, RSRQ, and Cell ID. My initial exploration of MetricKit, specifically MXCellularConditionMetric, hasn't yielded much information or examples online. Can MetricKit support collecting these specific metrics at such frequent intervals?
FTMInternal-4: I came across a reference to an internal Apple app named "FTMInternal-4" ( * 3001#12345# * ) that apparently has access to extensive network cell information. While I understand that using private APIs is not recommended and can lead to issues, I'm curious about how such an app might collect data that is otherwise inaccessible through public APIs. Is there a way to understand the capabilities of such internal tools without violating Apple's guidelines?
General Guidance for Private Apps: Given that this app is for internal use and will not be published on the App Store, is there any leeway or additional tools available for private/internal applications to gather more detailed cellular metrics?
Again, thank you for your assistance. Your support is invaluable as I navigate this new territory.