I am currently trying to build my Unity Project(2023.1.9f1) in Xcode and it giving me a build error when I archive it. It just says
Xcode needs to be installed in the /Applications directory and have a name matching Xcode*.app. Or be selected using xcode-select.
It's also possible to use /Library/Developer/CommandLineTools if those match the listed requirements.
More information and installation instructions can be found here:
https://developer.apple.com/support/xcode/
Specific Xcode versions can be downloaded here:
https://developer.apple.com/download/more/
Unable to detect any compatible iPhoneOS SDK!
Over and over again. Here is the full build error: https://pastebin.com/pqM0wCVr. Can anyone help me figure out what is happening? I am not using CocoaPods or Flutter, just Xcode. I am using CommandLineTools and I have already selected it in the dropdown menu. I have also already installed the SDK in the main menu of Xcode. What is going on?
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Hi, I am trying to add In App Purchases into my app. When I run my code in Xcode on a simulator and my own iPhone, it works perfectly fine. But when I submitted my app for App Review, they said that my app had crashed for them when they tried purchasing something. Why is this? Something that might be the problem is that the In App Purchase in the App Store Connect is still in review, but it's been in review for a very long time(~3-5 days) so I am just going to assume that it will be approved when my app is. Again, the app works completely fine on my device.
Here are the three crash logs they gave to me(pastebin is down right now, so using an alternative):
https://pastes.io/g7pjx5fp0m
https://pastes.io/ftjpcoasam
https://pastes.io/5wh0ro6zl2
Here is my code:
https://pastes.io/nivmrvwax9
Please help!