Hello- I was wondering if there is a way to run core haptics in the background. Normally when an app running core haptics is sent to the background, core haptics calls the stoppedHandler.
I was thinking about using the handler to immediately restart core haptics upon app closure if that's possible, but it seems simpler to prevent core haptics from stopping playback in the first place. Are either of these options?
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Is it possible to customize haptics on Apple Watch (something like CoreHaptics) rather than using standard haptics out of WatchKit? I'm looking for a way to play a continuous waveform (like a more complex version of Breathe).
Does anyone know of a step-by-step tutorial on how to use WKExtendedRuntimeSession? I am reading the documentation but an in-depth tutorial would be supremely helpful.
As in, the music gets translated into vibrations which the Taptic Engine then plays.