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Load usdz file with realitykit, change pbr to customaterial like describe here: https://developer.apple.com/documentation/realitykit/modifying-realitykit-rendering-using-custom-materials -> Model texture look smaller when preview and on iOS device than use preview on Mac or Blender Step to reproduce: clone repo: https://github.com/ngocdv95/realitykit-demo-scale-bug Open project bellow View preview usdz file in usdz folder Open ContentView file, open SwiftUI preview Look preview: first it load usdz file, everything correct, wait 3 second (code line 74), material change and texture look smaller.
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