Big thank you on this. I hope these libraries will be updated or even better, how about a new 'Reality Converter' that has more features and command line options. Also anyone else tried to use "Object Capture' and cannot open it in "Reality Converter?" You can't unless you run it through Xcode first (open your USDZ file with Xcode, then click on it and then save it. Make sure not to touch any of the material textures and make a duplicate) then it will open. I do this to extract the texture files, but what I really want is to be able to bring these into to Blender or some other 3D tool. Sadly, not very many tools can import USDZ files.
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Isn't that part of WWDC to discuss current and upcoming updates? I have to agree with Mike Nunez that very little has been done in two years, which makes me believe that Apple is moving away from the 'Reality' file format in favor of keeping developers locked into the app platform.
I was thinking about this the other day on how powerful Reality Composer could become negating an app for the App Store approach. But of course, this would be a problem since gate keepers would not be able to control AR apps built in this fashion or sign on developers at $99 a year. This is sad because it has a number of visual tools that make it easy to create simple interactive AR apps without requiring any program skills. It is also interesting that it is still buried inside of Xcode instead of standalone app like 'Reality Converter'. I guess I shouldn't complain too much since Google completely abandoned their VR platform 'Daydream', but it is really a step backwards in democratizing AR for the masses.