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iOS app review in deadlock
Hi, I'm writing to seek help in resolving this situation, which I find quite absurd, and for which I am not being given proper guidance by the person reviewing the app. To keep it brief, the app I want to publish is a game where phones act as clients and connect to a Server on a LAN. The Server is a desktop application that displays the IPV4 address of the network card connected to the internet, and on the phones, you can enter that IP to connect and start playing. Initially, I didn't plan to publish the desktop app on the app store, but since I was explicitly told, "For the review process, we cannot download software from outside the app store," I had no choice but to publish it. The team that handled the review of the desktop app managed to obtain the mobile app, which is still awaiting review, and fully test all its functions. As a result, I was able to make the macOS app public on the store, and I thought that the reviewers of the mobile app now had everything they needed. Unfortunately, this is not the case. I keep receiving a rejection like this: Guideline 2.1 - Information Needed We need more information to continue the review. Specifically, we need to be able to review the app without being required to download additional software outside of the App Store. Obviously, I also provided them with the public link to download the desktop app from the app store, so I don't understand what the issue is. They also suggest providing a version where they can access all the features, but since it's an app that works on a LAN with other phones, it's clear that either you connect to a real server or the test loses all meaning. Sorry for the long explanation, and I thank in advance anyone who can provide me with advice.
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Sep ’24
Sandbox app + Parallel Process + LAN Socket (validation app store)
Hello everyone, I need help with an issue that is unclear to me. I developed an application with Unity and now I'm using xCode to distribute it both outside the App Store and on the App Store. As for the first option, no problem, I was able to build the app and upload it for validation. However, regarding the App Store, I have a problem with "App Sandbox," which seems to be mandatory in this case. My application is essentially a party game where one part functions as a desktop application and another part as a mobile application. The desktop application launches a parallel process (which I included in a group within xcode and signed with my developer ID) that makes the two parts communicate through a socket on the local network. When I enable App Sandbox, it seems that the process is not launched by the main application. I have also enabled the two options, Incoming Connection (server/client), under App Sandbox, but it still did not work. I thank you in advance for the support.Sandbox app + parallel process + LAN Socket
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Sep ’24