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I am trying to build the App example on wwdc20-10037, but get only a "untitled" screen, followed by this error: 2020-06-25 12:26:28.639346+0200 ShapeEdit[2093:54298] [Type Declaration Issues] Type "com.example.ShapeEdit.shapes" was expected to be declared and exported in the Info.plist of ShapeEdit.app, but it was not found. How can I properly build it? Edit Shape Code - https://developer.apple.com/forums/content/attachment/759f7b02-e8a7-495b-a4b5-ea41cde9b948
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How can I ask questions about Scenekit? Looks like there are no labs? Should I apply for a Metal or realityKit lab and ask SceneKit questions?
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I am trying to load a SCN or OBJ asset that has gemotry and textures into following Apple example code:https://developer.apple.com/documentation/metalperformanceshaders/metal_for_accelerating_ray_tracingI didnt find anywehere that I could link SCN files into Scene. How can I do that?
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How can I set Scenekit to use a custom rendering?Ex, I would like to use Metal Ray Tracing code bellow, as a custom Scenekit rendering modehttps://developer.apple.com/documentation/metalperformanceshaders/metal_for_accelerating_ray_tracingAny input on where I can start is higly appreciated! : )best
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About this demo session:https://developer.apple.com/videos/play/wwdc2019/240/Is says that:"see how to incorporate device-specific features and how to make changes in SwiftUI by following along with a starter project, available for download."But there is no project to download:The Landmark SwiftUI bellow is iOS onlyhttps://developer.apple.com/tutorials/swiftui/interfacing-with-uikitWhere can I download Landmark MacOS?Thanks
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Is it possible to "open" an existing .mlmodel file in CreateML, and then train with my own dataset?Ex:1- Download one of this MLmodel:https://developer.apple.com/machine-learning/models/#image2- Import in CreateML3- Import my datasets and train4- Export updated MLmodelI've watched all ML WWDC videos so far but havent found this answearCheers!
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