Hey guys,
Goal: export morph targets DMaya -> Dae -> SceneKitAE, with morph targets controllers
In Maya everything works fine, morphs with sliders work as intended
When exported to FBX/DAE and opened on Xcode, the morphs targets are there, but it places the entire avatar, instead of scaling the specific node (nose, arm, etc).
https://gyazo.com/6f36a90ce5292b85a6f7a21b9a8918f2
How can I export from Maya to DAE, keeping morphs for each node? Or any other Maya -> Scenekit?
Thanks!