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Reply to Xcode 15.3 - 'std::is_integral<double>' has different definitions in different modules
Did you ever get this resolved? I'm experiencing the same fatal compile error with iOS 18 RC and Xcode 16 RC: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator18.0.sdk/usr/include/c++/v1/__type_traits/is_integral.h:53:29 'std::is_integral<double>' has different definitions in different modules; definition in module 'std_private_type_traits_is_integral' is here /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS18.0.sdk/usr/include/c++/v1/__type_traits/is_integral.h:53:29 'std::is_integral<double>' has different definitions in different modules; definition in module 'std_private_type_traits_is_integral' is here I don't know how to resolve this since the issue involves the is_integral.h file which is part of the Foundation include. This appears to be an Xcode 16 bug as my app builds without errors using Xcode 15.4 (on a Mac running Sonoma instead of Sequoia).
Sep ’24
Reply to xcode16.1beta compile error
I'm experiencing the same fatal compile error with iOS 18 RC and Xcode 16 RC: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator18.0.sdk/usr/include/c++/v1/__type_traits/is_integral.h:53:29 'std::is_integral<double>' has different definitions in different modules; definition in module 'std_private_type_traits_is_integral' is here /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS18.0.sdk/usr/include/c++/v1/__type_traits/is_integral.h:53:29 'std::is_integral<double>' has different definitions in different modules; definition in module 'std_private_type_traits_is_integral' is here I don't know how to resolve this since the issue involves the is_integral.h file which is part of the Foundation include. This appears to be an Xcode 16 bug.
Sep ’24
Reply to Detect Watch double tap? (new feature)
Apple updated gesture specifications to include double tap in watchOS: https://developer.apple.com/design/human-interface-guidelines/gestures My guess is that you'd define a UIGestureRecognizer (maybe a UITapGestureRecognizer?) and attach it to a view that implements UIGestureRecognizerDelegate. Not sure how that would be handled in Simulator, however.
Oct ’23