I just checked removing the world tracking and that made no difference. I only get vertical planes back that are within 5 meters, regardless of where I am in the space. I even iterated through the full list of anchors available in the PlaneDetectionProvider and it seems to be the same number.
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Thanks. I did managed to get it to work like that. I watched for head moment per frame and when it rises above a threshold I move things by the real-world gesture offset. it's not as smooth and elegant as apple's solution for windows, but it stops things flying off into the sunset.
Thanks. I did managed to get it to work like that. I watched for head moment per frame and when it rises above a threshold I move things by the real-world gesture offset. it's not as smooth and elegant as apple's solution for windows, but it stops things flying off into the sunset.
Thank you. There's good stuff here but I can't see that this helps me distinguish between a gesture and physically walking through an immersive space though. As far as I can see I still have to track the head position and see if that's moving at the same rate as the gesture inputdevicePose3d.
Sure, I'm happy to help. send me a note at toby at chemicalwedding . tv
Have a look at the bellow and see if that helps.
Thank you I’ll take a look. I was thinking I might have to just check for updates after a certain date directly from CloudKit. But maybe I can run two in parallel as you suggest.
I missed that. Thank you